anata's Forum Posts

  • It's not a bug.

    C2 come now without Node-webkit.

    To use node-webkit with preview and export, download http://www.scirra.com/node-webkit and install.

    With that, you can use the preview and export <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • one Tilemap par layer maybe , no ? ^^

  • no risk

  • If you use projects "CAPROJ", it is easy to modify the project file so that C2 can load properly.

    I only use the "CAPROJ" for large projects.

    Otherwise, wait for a new corrected version of C2

  • but , i see something else

    With the CAPROJ file :

    r185 :

        <sounds-folder>
            <file-folder name="Player">
                <file name="bom01.ogg" />
                <file name="shot01.ogg" />
                <file name="jump01.ogg" />
            </file-folder>
        </sounds-folder>
    [/code:u4h1z0me]
    
    [b][u][i]r186 / 186.2  :[/i][/u][/b]
    [code:u4h1z0me]
        <sounds-folder>
            <sound-folder name="Player">
                <file name="bom01.ogg" />
                <file name="jump01.ogg" />
                <file name="shot01.ogg" />
            </sound-folder>
        </sounds-folder>
    [/code:u4h1z0me]
    
    you use "file-folder" under r186
    and now "sound-folder" with r186+ and Perhaps it's the same for music-folder
    
    Not the same ^^
    If i put "sound-folder" on my game , now C2 load it correctly
  • same error without .uistate.xml

  • and something else weird

    if you look at the file "New project.uistate.xml"

    for r185 you have :

        <folders-expanded>
            <folder expanded="1" path="object-folder/" />
            <folder expanded="1" path="layout-folder/" />
            <folder expanded="1" path="event-folder/" />
            <folder expanded="1" path="file-folder/" />
            <folder expanded="0" path="file-folder/Icons/" />
        </folders-expanded>
    [/code:31mo6h0p]
    
    and for r186/186.2 you have :
    
    [code:31mo6h0p]
        <folders-expanded>
            <folder expanded="1" path="object-folder/" />
            <folder expanded="1" path="layout-folder/" />
            <folder expanded="1" path="event-folder/" />
            <folder expanded="1" path="file-folder/" />
            <folder expanded="1" path="sound-folder/" />
            <folder expanded="1" path="music-folder/" />
            <folder expanded="0" path="file-folder/Icons/" />
        </folders-expanded>
    [/code:31mo6h0p]
    
    I do not know if this is related
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  • Ok, i think find the bug

    In this tow capx, i have created a directory into Sound and put ogg in it, for the test_sound_r185.capx

    And with not with the test_sound_r186-2.capx.

    All sounds added into sound without directory on it works perfectly.

  • Problem Description

    Screenshot of the Player.xml line 185 :

    Can open my project correctly with release 185, but not with 186 and 186.2

    Operating System and Service Pack

    win7 x64 sp1

    Construct 2 Version ID

    Construct 2 beta release 186 or 186.2

  • ok, thks

  • Sampling to "Point"

    Tiles are 40*40

    Without "Webgl"

    With "Webgl"

  • Problem Description

    I use "Point" mode for Sampling , and have a weird linear filtering on tilemap, and not in sprite.

    Attach a Capx

    See the attachement

    Description of Capx

    2 Sprites and a TileMap with two tile exactly the same as the sprites.

    Steps to Reproduce Bug

    • Put "Point" in Sampling , a Tilemap

    Observed Result

    Linear filtering on the tilemap , and nothing on sprites.

    If you put Webgl to Off, no linear filtering on tilemap.

    Expected Result

    No lienar filtering on tilemap.

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: don't know
    • Node Webkit: YES

    Operating System and Service Pack

    win7 x64 sp1

    Construct 2 Version ID

    Construct 2 Release 184

  • Problem Description

    When I close a tab containing a layout, an error occur

    Steps to Reproduce Bug

    • Create an empty project
    • Put a Tiledbackground on the layer 1
    • Put the layer 1 to Global
    • Duplicate this layout twice
    • And now close the tab Layout 2 or Layout 3

    Observed Result

    An error occur

    Operating System and Service Pack

    win7 x64 sp1

    Construct 2 Version ID

    Construct 2 beta release r182

  • Problem Description

    an error occurred when i put a sprite on a layout with a global layer.

    Steps to Reproduce Bug

    • Create an empty project
    • Put Layers 0 to Global
    • Duplicate the Layout 1
    • In this new layout , trying to create a new sprite in the layer 0, that is the global layer in the first layout

    Observed Result

    an error occurred

    Expected Result

    was not supposed to be possible to create a sprite on this layer.

    Editor don't tell you to modify the original global layer

    Operating System and Service Pack

    Win7 x64 sp1

    Construct 2 Version ID

    Construct 2 beta release 182