anata's Forum Posts

  • Problem Description

    Sometime, when i delete a duplicate layout , an error occurred.

    Steps to Reproduce Bug

    • Create a new empty project
    • Put Layers 0 to Global and put some sprites.
    • Duplicate the Layout 1.
    • Delete this duplicate layout.

    Observed Result

    Sometime, an error occurred.

    Operating System and Service Pack

    Win7 x64 sp1

    Construct 2 Version ID

    Construct 2 beta release 182

  • You can define the first layout with the project properties.

    Search for "First Layout"

  • Hello,

    It's not really an Hq2x shader same as emulators, because you cant changed vertex with the shader, but the effect it's very nice ^__^

    It's an old effect that i use on all my demo and test with C2.

    This effect is for entire layout, not layer.

    Two parameters for this :

    • Width = Size X of your game
    • Height = Size Y of your game

    Example :

    without effect :

    Now, my game have an 512*448 for the window size.

    I put 512 for width , and 448 for height

    with effect 1x:

    with effect 2x, i put 256*224:

    Not nice ?

    You can make all you want with this.

    https://www.dropbox.com/s/444dnfcceunpe7s/Hq2x%20Layout%20shader.rar?dl=0

  • Problem Description

    When i duplicate an existing layout with a Global Layer, an error occurred

    Steps to Reproduce Bug

    • Create a new empty project
    • Put Layers 0 to Global
    • Duplicate the Layout 1

    Observed Result

    An error occurred.

    Construct 2 Version ID

    Construct 2 beta release 181

  • Hello

    For the moment , only global variable in stylesheet have descriptions than that :

    for the moment , only this are displayed:

    Is it possible to have a tab with description for instance variables ?

    Name , Type, Initial value, Description ?

    thks in advance.

  • For me, i can only go to the forum

    can't load : homepage, profile, account setting, tutorials

  • use Webbrowser for this

  • Rename your CAPX to zip.

    Unzip and edit the "*.caproj" file.

    in the line 11 : "<saved-with-version>16900</saved-with-version>" , change 16900 to 16800 for r168 for exemple.

    Save and re zip.

  • With the "Low Quality" or "Medium Quality" for Downscaling , all are good, but with a strange offset bug.

    With the "High Quality" for Downscaling, animated sprite are 50% unscaled.

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  • With r168 :

    With r169 :

    For all Player/Enemies i use a sprite for anim. No plugin for this.

    So wtf.

  • Sprite scale

    In my "Alex The Allegator Demo" , somes sprites are unscale with r169 , but not with r168.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/164459914/scale_bug.capx

    Description of Capx

    The same sprite , on left 1:1 , on right scale 2x

    Steps to Reproduce Bug

    Export with r168 or r169

    Observed Result

    with r168 , no problem

    with r169 , sprites are scaled , and with a lot of sprites, all are unscale

    Expected Result

    no scale

    Affected Browsers

    • Chrome: YES
    • FireFox: YES

    Operating System and Service Pack

    Win7 x64 sp1

    Construct 2 Version ID

    r168 / r169

  • Ok, not a dropbox problem, but a bug with the last C2

    I installed the 168 release, and no problems.

    But with the r169, the sprites are small, but not with the r168

    I do not know why

  • blackhornet thanks.

    A problem with upload files with dropbox ^^

  • New version , 1.07

    -- some bugs fixed.

    -- First Boss

    -- New level after the boss

  • New version , 1.06 , with some bugs fixed.

    thks all.

    Controls are pretty basic, and I don't think adding a tutorial for the game mechanics ^__^

    tgeorgemihai

    For the jump, I use a small sprite foot.

    When i am "In falling" and spritefoot collide an enemy , i put a "Vector Y" to -200 for a mini jump

    And for the higher jump , same think , but included a "Keyboard -> Espace is down" and "Vector Y" to -800.

    All "Vector Y" are relative to gravity.

    TheConzaDenman and Derqs

    For now, I try to be pretty faithful to the original

    --------------------------------

    The next step will be the first level with the boss, and then continue with other levels