New version , 1.06 , with some bugs fixed.
thks all.
Controls are pretty basic, and I don't think adding a tutorial for the game mechanics ^__^
tgeorgemihai
For the jump, I use a small sprite foot.
When i am "In falling" and spritefoot collide an enemy , i put a "Vector Y" to -200 for a mini jump
And for the higher jump , same think , but included a "Keyboard -> Espace is down" and "Vector Y" to -800.
All "Vector Y" are relative to gravity.
TheConzaDenman and Derqs
For now, I try to be pretty faithful to the original
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The next step will be the first level with the boss, and then continue with other levels