AmpedRobot's Forum Posts

    How relevant is that to an average person who bought a tablet? Or to someone who targets the average user?

    Windows 7 will be going strong for quite some time even if unsupported by MS

    But then if it takes sporadically a few times sometimes (often in fact) to load a Scirra Arcade game in a Chrome Browser on Windows 10, how are you supposed to know it's not a lack of support issue?

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    Also, how many backend video game users are still using Windows Vista, Windows 7, or Windows 8? Hasn't most of the world moved into some kind of tablet with its associated operating systems like Windows 10, so how can we continue using a product which isn't officially approved for what most of the world is using?

    Listen, I have nothing against Scirra because I've worked for a long time on a game in C2 and am about to release it (even though I gripe a lot). My biggest peeve with C2 is the almost complete lack of documentation of anything really useful. The manual is extremely sparse. And you're expected to hunt for little bits and pieces of useful code in dozens of different sources, tutorials, and videos, and everyone gets on your case if you didn't do a zillion Google searches (well that used to be the case, not anymore; the community has gotten a lot better or maybe those used to be fake accounts). This literally leads to hundreds of hours of frustration and wasted time for software that's supposed to be "intuitive" and "user friendly." I'm pretty sure Scirra, if not the founder has made millions at this point. Honestly, what would it cost, just to hire a person to concatenate all the most useful examples and codes in some time of library or preferably the manual, which from a layman's perspective is a joke.

    This is supposed to be software to make our lives easier, and honestly, for someone who's over 40, it has been a nightmare. It has gotten easier with a lot of support from the community, which has been great (and all it took was a 4 year part-time apprenticeship haha), but not before I had to pull my hair out. Some of it has been useful because I learned a lot, but honestly the curve could have been significantly shortened by someone who cared.

    I get the feeling C3 is going to be the same way. There is a remarkable lack of caring in terms of making the software user friendly and easy to learn which is exactly what C2 purports to do.

    While I understand that old operating systems like Vista and Windows 7 are still the standard for a lot of video game development tools, with something like C2 I think it could have been regularly updated for newer versions of Windows, which is a must if your computer goes bust and you temporarily cannot restore from backup.

    What I also found that as a high-level language C2 can be very unstable, so I think the words "proto-typing software" should be in every marketing ad, instead of sucking people in and then suffering for years thinking they can make something fullproof and usable. Now, this may be exaggerated because maybe for very simple games it works beautifully, but on Windows 10, for example, I have to load every game a minimum of 3 times before it loads correctly. This is true of my capxs as well, so it doesn't exactly inspire confidence after having paid the business license.

  • Does anyone have (without copyright violation) or does anyone want to share an awesome submarine sonar ping sound? It's for a space game, for a radar. I think it could really enhance it, but I can't find anything cool/free.

    I believe FLV is the standard for making sounds of this type? Can anyone possibly make a few from scratch and maybe offer one?

  • Oh, hi there.

    Basically, I was just doing a ship tilting animation when pressing arrow keys left and right and I wanted it to animate back when the arrow key was released. I coded something with variables that works flawlessly while breaking up the 29 total frame animation into individual frames linked up to a specific variable (my way of keeping track of the frame number).

    I decided that the default standing still animation was too boring, so I also decided I would have the ship rocking back and forth by itself in the default position once it animated back to default. That's where my logic got a bit hung up. I'm pretty sure now that with this sort of scenario you can only have 2 logical conditions: key pressed and key released, so I gotta add the default rocking animation to the key released logic. That's when I got hung up on an infinite loop (since I've never done one), but someone posted a solution already, so I'll give that a try today.

    P.S. I found that working out the logic with Excel and then just coding with text objects works great.

  • Ok, thank you. Let me give this a go and see if I can code a workable solution.

  • Is it possible to access the internal frame number of the animation? Animation is on 0, 1, 2, 3rd frame etc.

    I did some Google searches, but nothing really came up.

    I needed to do something so it was pretty easy with a global variable and breaking up the animation into individual frames.

    It works. Not sure if that's the best, most efficient, or the only way to keep track of frame numbers of a specific animation for conditions.

    I've see people adding frame number as an instance variable when working with a sprite strip and a mask, but it's not something that would work for me here.

  • Hi.

    How would I set up an infinite loop with a condition to infinitely cycle through 29 values until the condition is no longer true?

    I've set up the array with the 29 values, but for some reason I'm having trouble nesting the For Each Value under While.

    What's the best way to code this?

    We could obviously try something with less values and just appending a text object.

    This is my first time using While, so I may not be up on all the syntax possibilities.

  • Oh, then it's a really cool plugin.

    Thank you, man. !!!

  • Hey, buddy.

    Will this work if a user does not have this installed? Does the user have to have anything installed like Net 4.0, etc.?

    Kudos to you for making this.

    I normally don't use plugins of any kind because they break easy with updates, etc.

    I'm looking for something that's bulletproof in C2 from a user's perspective.

    My nightmare scenario would be someone trying to play the game and the spritefont looks all screwed up for him because of this because he did not have something installed or maybe because I had to re-release the game with a newer version of C2.

    If this is something that could potentially break easy from a user's perspective, I can make something just for my font with C2 native code.

    Sorry, this isn't meant to bust anybody's bubble or anything. I'm just really weary of plugins based on past experience. And I believe I may have answered my own question.

    Unless that's not the case?

  • Ashley While this is nice, I think everyone on the planet would want Xbox integration, but I thought this was dead due to security issues?

    I think Leaderboard would be the top request because this is so basic and many people rarely get past this to anything else.

    Ashley Also, I was afraid of this and it's not in the manual.

    When displaying scores via sprite font it should display 1000 as 1,000 automatically, 1000000 as 1,000,000. There seems to be no comma formatting support? Are we doomed to be forever using low scores?

    I don't get this.

    I just realized this wouldn't be that hard to do by deconstructing into separate sprite font objects and then doing some if then statements for positioning, but again, it would probably be a half day or a whole day of coding for something that should ostensibly be very simple.

    And there's something apparently called regex that might help with this, but I haven't messed with it yet and I only found it by doing a very specialized Google search. No mention or pointer to it at all in the manual under Text Object or Sprite Font Object.

    In Excel, believe it or not this is a button click to format a number any which way you want.

    As this is supposed to be software for non-programmers, I think something like this should be way easier.

    I'm glad I can do it and I actually enjoy a challenge, but I'm also feeling some burnout and money pressure.

    So you know Ashley, anything to make our lives easier.

    ---

    Please ignore this. I just discovered the buried Set Character Width feature on Start of Layout which is great and to be fair it was in the manual. I was simply in a hurry and I didn't see anything on the left where you set the character size, so it didn't even occur to me it could be a buried feature.

    Ashley Where would we post official development suggestions/feature requests? I don't see a forum section designated for this.

    For myself:

    1) Allow varying character size in Spritefont the way Photoshop does it (the world graphical/CGI standard). That way you can have a bunch of 11111's close together as opposed to in the middle of an empty square. It looks much more professional and would be super easy to program.

    2) Make Construct 2 officially compatible with the newest versions of Windows. I don't know why it's officially approved for such outdated operating systems.

  • Cool, thnx.