amishstripclub's Forum Posts

  • Meloo

    That art style is pretty interesting as well as the building layout!

    Fervir

    Your game is looking excellent. I love the action of the damage and xp numbers!

  • Has anyone found a way to overlay sprites on top of the map?

  • I have a ASUS G73 that is a few years old. It has its quirks and needed some crucial software updates right off the bat but has turned out to be a decent laptop for the price. Its a performance vs. quality gamble, I'd say.

    Here's a decent price on the latest model:

    tigerdirect.com/applications/SearchTools/item-details.asp

    I also would recommend picking up a SSD drive, 128MB or so, to load Windows on and maybe a few other programs IE. Firefox or Chrome for launching previewers.

  • ATTN: Pixelympics is in EXTREME alpha mode (1 week old)!

    Pixelympics

    Hey everyone! Just uploaded my first alpha demo of pixelympics to clay.io! The game is about a pixel's journey into becoming a video game pixel.

    The mechanics of the game are based on mini-games that will be graded on performance. The games are super simple and will ideally allow me to release new ones very rapidly. My project scope should allow for 3-4 new mini-games a week. I'm hoping the mass quantity of material will make up for the major lack of polish, which will be coming at a much slower pace.

    So make sure to come back often and check out what's changed!

    Pixelympics

  • Interesting. This should be added to docs about layer scale!

  • How about adding a booleen variable to go true on key pressed and false otherwise and then require it to be true for the on collision event?

  • You'll need to be more specific, but to start, add the drag and drop behavior to the tower. I doubt you'll want to have it persistantly able to be dragged so you'll want something to trigger the behavior to be disabled in the event sheet. I'd suggest placing a blank sprite named "marker" or similar and creating an event sheet that picks the nearest marker, moves tower onto it, and then turns off drag and drop behavior.

  • How about you make an invisible sprite to pin the stick to on one end and then modify the behavior of the new sprite for movement.

  • Great thread here! I started playing with art as needed for a brewery themed game I began a few months back. Much like programming, it has its moments....Here's the progress so far:

    <img src="http://i.imgur.com/GNqZFV8.png" border="0" />

    <img src="http://i.imgur.com/W7gWSEy.png" border="0" />

    <img src="http://i.imgur.com/4zGYtWn.png" border="0" />

    <img src="http://i.imgur.com/Caognsc.png" border="0" />

    And an army sprite I made for a fellow C2 user:

    <img src="http://i.imgur.com/mwS3Ca3.png" border="0" />

  • Yes it does.

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  • If you need an index with this plugin you simply write it in. For instance, in my personal application of this I made my first column an index going from 1 to 30 starting at the second row. I could then pull data based off an integer requesting its index position followed by the 'type' of data, which is what my top row was filled with.

    EX.

       Fish   Water   Temp

    1 Bass   Fresh   76

    2 Marlin Salt    65

    3 Gar    Fresh   74

    So if i wanted to scroll through this data I'd make a variable like:

    Position = 1

    And then call based on that:

    On layout start

         Set text to Get CSV.At("Fish", position)

    Next Button clicked add 1 to position

         Set Text to Get CSV.At("Fish", position)

    Back Button clicked subtract 1 from position

         Set Text to Get CSV.At("Fish", position)

    You would now be scrolling through the data by an index! Hope this helps!

  • Do you want it to be automated or have a trigger? In any case, I used pathfinding in this .capx to signal each sprite to go to a specific image point when triggered. After, they get to the last they leave. See if this is what you're looking for.

    dl.dropboxusercontent.com/u/174688242/cashregister.capx

  • PM sent.

  • Link from download page is broken.

  • Awesome work. I'm working through how it operates right now but it definitely demonstrates something along the lines of what I had going in python. Thanks!