alvarop's Forum Posts

  • I've seen a 3D plugin on the forums, but haven't seen any actual games made with it.

  • matrixreal How did you manage to get the Twitter button to work? I'm currently trying to do so with the browser object but it doesn't work on iOS :S

  • Good question. Have you found a solution for this, megapowerskills?

  • Thanks C-7, that was pretty cool. I learned some neat tricks. Hope you do this again soon.

  • DravenX, I think it's more because of technical reasons than a pragmatic and superficial reason like that. And I can see why.

  • It does matter, in the sense that it won't be actual text, but images of text. It's just not the same

  • On Construct 2, the "non-graphics" would actually be turned into sprites... which makes them graphics, right?

  • The game needs a lot of polish and some work on presentation. For instance, the first screen is full of text and what the player has to do is very unintuitive. Go into the game to get told to go back into the main menu to buy laser shots? Why not grant the player with some free shots so he can get used to the main game mechanic first?

  • It does. I've tester it. Intel XDK does not work. Use Ejecta and a mac (or vmware).

  • Your description is too vague. It could be so many things, to be honest. There is a right way and many wrong ways to do it. Provide more details and I'll try to help. I've been through this lately, so it's pretty fresh in my memory.

  • From my research, they choose 2.3 because that's what Intel XDK recommends. I think they made the wrapper so it works with versions starting 2.3 and newer. Thanks for the info.

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  • I have.

  • Thanks, I'll try that out. I see that many C2 games target 2.3 (in the store)... but who knows why!

  • Hello everyone,

    I made a game that I exported as an app for android with Intel XDK and I'm getting a couple of errors, maybe you can help me out.

    java.lang.NoClassDefFoundError: org.chromium.base.ApplicationStatus$2 - 9 occurrences

    java.lang.NoClassDefFoundError: org.chromium.base.ApplicationStatus$2 at org.chromium.base.ApplicationStatus.initialize(ApplicationStatus.java:130) at org.chromium.base.ApplicationStatusManager.init(ApplicationStatusManager.java:32) at org.xwalk.core.XWalkViewDelegate.init(XWalkViewDelegate.java:87) at org.xwalk.core.XWalkView.init(XWalkView.java:124) at org.xwalk.core.XWalkView.<init>(XWalkView.java:88) at org.apache.cordova.CordovaWebView.<init>(CordovaWebView.java:145) at org.apache.cordova.CordovaActivity.makeWebView(CordovaActivity.java:275) at org.apache.cordova.CordovaActivity.init(CordovaActivity.java:310) at com.alvarop.gamebuild.Gamebuild.onCreate(RetroNinja.java:31) at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1072) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1785) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1842) at android.app.ActivityThread.access$1500(ActivityThread.java:132) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1038) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:150) at android.app.ActivityThread.main(ActivityThread.java:4263) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:507) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) at al.system.NativeStart.main(Native Method)

  • Try FGL or any other HTML5 marketplace, you'll be able to sell the game to a sponsor and go from there.