almeidamarcell's Forum Posts

  • Link to .capx file (required!):

    dropbox.com/s/t1xv922wxnvaig3/PORRA.zip

    I can't send the .capx file because I can't created anymore(read my problem) So i'm sending my project in a .zip file.

    Steps to reproduce:

    1. Try to run my project

    2. Try export

    3. Many things were gone. Pretty much all my project. Sometimes some images show, sometimes none. It just everything gone!!!

    Observed result:

    I exported my project to show to my friends how the game was doing. Than it exported just fine, you can see it here: dl.dropboxusercontent.com/u/8017129/folclore%20brasil/index.html

    But I exported again, and luckily put in a different place. That's when almost everything was gone. Check here: dl.dropboxusercontent.com/u/8017129/testando/index.html

    Than I tried to save my project, and export again with another name to see. Same problem over and over again. I was afraid of closing my project and lose all my images, events and so on. But I had to do it. I tried to save only the .capx file, the all project, export to different places and none of those alternatives worked. Now I can't even open my project like it used to be. Check the image below to see what message I get every time I try to open my project.

    i.imgur.com/Ptj906p.png

    Expected result:

    I should be able to open my project normally with all images, objects, events and etc. I really don't know what to do now.

    Browsers affected:

    ALL OF THEM

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    Windows 7 Home Premium

    Construct 2 version:

    Beta release r125

        

    This problem is really annoying. I was with a lot of events already and probably soon had to buy the paid version. I'm just so frustrated.. i hope there is a way back of this, because even my backup on Dropbox was updated for this corrupted version.

  • Each X cell in the array represents an item. If you want to remove (destroy) one of the items in your inventory, Delete the cell with the item you want to destroy. In my example, each X cell contains an item name. If you want to destroy the item named "cheese" from the inventory, use the action:

    Delete index (Inventory.IndexOf("Cheese")) from X Axis

    This finds the X index of the cell containing "Cheese", and deletes it. Here's a modification of my previous example:

    https://dl.dropboxusercontent.com/u/4756521/Construct%20Demos/InventoryV2/index.html

    Learning how to manipulate arrays is an extremely useful skill that is definitely worth learning.

    Your .capx link is broken ;(

  • Hello everyone,

    I'm creating a platform game and I'm having some issues with my sword attack. Here is my demo dl.dropboxusercontent.com/u/8017129/folclore-minado/index.html. and here is my .capx file dl.dropboxusercontent.com/u/8017129/folclore-minado/capxfile.capx

    First problem: When I'm facing left, my sword attacks to the right anyway.I already tried to use the mirror effect but nothing happen.

    Second problem: As you can see, it's taking too long to my sword spawn another object to collide with the enemy and kill it. And if I jump and attack at the same time, my player create spawn object at wrong positions and times. I know I have to destroy the spawn object, but I didn't yet because this problem.

    To jump is up arrow

    To walk is left and right arrow

    And to attack is Z

    Hope somebody can help me out, thanks in advance! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • In the sprite properties should be a section called "Instance Variables." I assume that's what he's talking about? I'm relatively new as well.

    You was right, he means "Instance Variables" by attributes. Thank you very much, Dominius2003!

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  • Very nice idea, can you share this script of 2 players at the same time? ;)

  • I believe "On fall" will only trigger once the Sprite begins falling, whereas "Is falling" constant triggers whilst the Sprite falls.

    Say you have a variable that starts at 0, and you use "On fall- Add 1 to variable", and make the Sprite fall, the variable would only reach "1". Whereas having "Is falling- Add 1 to variable", the variable will continue to go up until the Sprite is no longer falling.

    Hope this helps!

    Yes, you really helped. Thanks a lot Jase00 ;)

  • Hello everyone! I'm following this tutorial (https://www.scirra.com/tutorials/205/making-a-sword-character) but I kind lost myself at step 3. kiyoshi, the author of this tutorial, says to add an attribute for my character named ex.: 'Attacking' and another 'Direction'. But I have no clue of how I add an attribute.. I guess this question is really stupid, but I already spent quiet a good time looking for an answer and nothing.

    I hope somebody here can help me <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Nice begin! Keep posting updates to us. And if it's not a problem, share the .capx file :P

  • All right, thanks for the tip. So learning arrays is a big thing.

    I can't wait until you create more tutorials. I looked at your channel on youtube and really liked. I already subscribed so I don't lose anything if you post a tutorial for a spell check game ;)

  • Hi, ArcadEd, I'm glad you answered me, specially so quickly. Well, I'm really curious about it. I'm just a beginner with Constructor 2 and I'm still doing the beginners tutorials. I already made 4 of them. But If is not asking too much.. you could create a tutorial for it? Doesn't have to be complete as your game, but just to give us the idea. Or, if you think it would be easier, you could post examples, that would help me a lot too.

    Thanks!

  • ArcadEd I really enjoyed your game. I was searching for a tutorial of a spell check game, but the best thing I could find was your game. Do you think you can put in here the .capx file or write a tutorial? I'm sure lots of people would appreciate

    PS: I played on iOS and worked really well.

    :)

  • You created jumper pickpocket also on Constructor 2?

  • Wow! Seems promising. Can't wait to play the demo.

  • Cool game, bro! I just personally didn't like the graphics, but the game itself is really well done. And for the first game is incredible! Congratulations!

  • What is the difference between the Platform: Animation Trigger ''on fall'' and ''is falling''? I tried both here following the tutorials and I couldn't notice any difference.