Allen T's Forum Posts

  • I had a quick play of the first "tutorial level" and it's pretty cool!

    Looks nicely polished and was quite an interesting take on cooking games in general.

    I had a little trouble with applying the ketchup to the egg on the dressing phase, as it wasn't immediately clear I had to use the "blue circle" as the guide for the ketchup... but it wasn't impossible to figure out and makes sense now.

    Great job on the graphics, effects, and transitions... very appealing feel and look to the game.

    ~Sol

    Appreciate your feedback, SoldjahBoy .

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • CAN'T WAIT TO RELEASE IT TOMORROW!

    Version BETA 0.79

    note: Regretably, some egg sprites (all 'oilpuffed' egg sprites) will not appeared--in the first release. That may cause some inconsistency in some part of the game- especially in the 'Challenge' mode.

    I will continue finishing the missing part & update it within the week... hopefully.

  • Finally, 'Fry Me Omelettes' is now ready for another period of hosting release!

    The date of the game hosting is confirmed starting at MAY 30 till JUNE 20.

    The game will be hosting at play.snoutycreations.com

    New additions of the game are listed below: (as from previous version Pre-beta 0.59)

    • Some revamped/improved graphics
    • 'Casual' & 'Challenge' mode on 'Play' menu
    • 'Record' menu
    • 'Stats' menu
    • 'Egg Look' screen (top-down view of the dish)
    • New Secret Unlockables
    • More Critic Expressions
    • More Critiques
    • New Music Track
    • Improved Game Stability

    NEW MENU LOOK, 'CHALLENGE' MODE

    A more 'finalized' look of the menu screen. New 'Records' & 'Stats' are some the newest features of this version of the game.('Records' & 'Stats' will only popped-up after your 1st play)

    'Play' the previous 'Random' mode, now becomes 'Casual' mode. Alongside, comes a new 'Challenge' mode, for players to fry certain types of eggs/omelettes!

    THE 'EGG LOOK' SCREEN

    A very exciting new feature-- where you'll get to see a beautiful top-down view of your well-made egg dishes right before the judgement! It's a total EYE-CANDY!

    'STATS' & 'RECORDS'

    'Stats' reveals basic to interesting datas about the wins, loses, time played, averages, favorites, and so on. There's also a 'unlocks' tab to view unlocked items.

    On the other hand, 'Records' screen lets you flip through & view up to 20 of your most recent egg-dishes! This is one of the BEST feature yet!

    That's all about it, folks. Don't forget to visit & try it out!

    Thank you!

  • Cool, I like X games.

    I'm looking forward to try it!

  • Game Completion's about 77%

    • The menu BG's revamped a bit.
    • 'Critique system' sequences are less buggy. (many codes fixed)

    Only a few things left to do to reach 80% (complete beta)

    The egg variation sprites will be the main focus, along with other minor retouches & bug fixes.

    I will need to make near a hundred of different variations/forms of the egg.

    And also, the date of the next beta online hosting is confirmed!

    I will post a more elaborate info about this beta release, soon.

  • Game Completion's about 75%

    Thanks to fellow forum members, a long major issue have been solved.

    'Egg/dish record system' is now fully functional without errors.

    Also, new critic sprites

    Next few weeks I'll be working on some BG retouchings, drawing the top-down-view egg variations, and also working on the dreadful critique sequence bugs (due to messy coding). It's going to be tough.

  • Good observation, 99Instances2Go . I didn't consider that as an issue before.

    I usually make about 50~300 dots per record, and it didn't impact much of the performance.

    Still, there will be players who draw it slowly thus creating a lot more dots. I suppose I will optimize it to lower dot counts.

    Thanks again.

  • Yes! This is the correct code!

    To be exact, It's:

    On "AllXSave" exist -> recX: Load from JSON string LocalStorage.ItemValue

    'AmountSaved' is actually: amount of saved records btw.

    FINALLY, Everything works perfectly It's almost surreal! This issue has bugged me for many weeks.

    I'm surprised that it doesn't need JSON files & AJAX at all. (at least in my case.)

    Thank you so much, blackhornet , you had helped me a great deal!

    Have a wonderful day!

    (For everyone who have similar coding problem, this might help a bit)

    Capx Here: Ketchup Record- Fixed (2nd Update with much better control over dot counts)

  • You use Array.AsJSON to save your data as one string!

    Thank you, blackhornet . I tried the code just now. Now I see some changes on the debug layout.

    Looks like it doesn't involve Json files but saved all array data in LocalStorage like this, right?

    Am I doing alright? Am I in the right direction?

    Then I don't really need to use any AJAX codes, do I?

    However, I still can't get them load into arrays, clearly I don't know the proper codes.

    Below is the current codes for loading saved data. I had the AJAX codes disabled for now.

    I can't wrap my head around this part Could you (or anybody) help me out on this screenshot?

    Thank you & sorry for the inconvenience.

  • At this moment there are lots of things that i dont understand.

    Most basecaly: why not use two 2D arrays ? But that is besides the question. It works with 4 arrays too.

    More to the point: You seem to try to use the AJAX plugin to retreive data from the LocalStorage plugin. I am afraid you have to make a choise. Or AJAX or LocalStorage.

    If you choose for AJAX, then i can not help you. Because then you have to deal with security related issue's that go with browsers. Something i know zip about. Its is quite normal that you do not want a browser to download and store whatever file without the user knowing.

    If you choose for LocalStorage, then i will look in to it. Meaning: clear your system, wich i dont understand. And set up a logical system.

    Sorry for it took a while to reply, 99Instances2Go !

    Yeah it's possible to make 2D arrays instead of 1D. But ya I'm pretty much prefer easy coding to efficiency, unless it's totally necessary. the recX, recY, recS are actually 2D arrays, for the record. (Width X is the total amount of the dots, Height Y=2: The 'amount of saved records' are added into index 1.)

    Anyway, I did try LocalStorage before, but I don't see a code that can save all the dots into 1 array slot. The dots could be as much as 1 to 1000 or more. (50~250 on average)

    Take a look at this code example that I can possibly come up with:

    This is only limited up to 20 data entries, so It will be very-unwise if i made 1000 of them, right?

    At the least it could work using this method, but it'll compromise & limits the ketchup feature greatly.

    Also, I can't add a condition like "Array:For each X element", because it simply won't work for LocalStorage.

    I don't know much about AJAX & the browser and security stuff. It's kind of a bummer about the intrusive download pop-ups.

    Should I use 'dictionary' instead? I don't know if it's suitable for 2D arrays like mine (all numbers).

    Sorry for those who wants to help but confused, I couldn't explain any clearer with my poor choice of words.

    Thanks anyway 99Instances2Go !

  • Another polished 8-bit game.

    I like it, good fun!

  • The file is a prototype example for my game's ketchup saving mechanism.

    Here's how it works before talking about the problems:

    I have 6 arrays (they are ketchup dots' X, Y positions & sizes) .

    arX, arY, arS are for the ketchup 'Draw Screen' (no issues) &

    recX, recY, recS are for the 'Record Screen'. (patterns saved permanently)

    Click any to draw ketchup dots, the 'Save Record' button will appear at top-right.

    Click the 'Save Record' button saves the ketchup pattern and goes to 'Record Screen' to view all the saved patterns.

    At 'Record Screen' click left & right arrows to navigate the saved patterns. ('1' being the first)

    The small pink button at the bottom-left clears all the data(localstorage).

    Click 'Return' on the top-left to go back to 'Draw Screen' & it will start a new blank.

    I added allXSave, allYSave & allSSave (json files) for storing array's data.

    The Problems:

    There's no ketchup patterns on the 'Record' screen when they are created from previous plays or after reset , resulting blanks on the spot. The ketchup patterns that I've made at this play will show up on 'Record' screen, but not after reset.

    The JSON files do have the data stored, though.

    I'm not familiar using JSON. I followed the codings from the tutorial but it won't work. Also the 'download as JSON' lines (event 15) pops up unwanted new windows with 'Download link' when testing on browser.

    Can anyone help me for the codings cos' I am not too bright at this

    Thanks.

    (UPDATED: This is the fixed version, without using AJAX & Json files)

    Capx Here: Ketchup Record- Fixed (2nd Update with much better control over dot counts)

  • Game completion's about 72%

    Now working on some of the top-down-view sprites.

    Here's some of the work:

    Still need more than a month before I can put out a beta version online.

  • hhahahah ! Nice ! But add also other foods !

    Nah, I have enough work for just 1 egg, thanks.