Allchix's Forum Posts

  • Allchix

    While iOS8 with the potential of Phonegap is great, the point is that CocoonJS or Ejecta (for many users) works on iOS5, 6, 7 and 8.

    Adoption happens over time and we won't know how iOS8 will behave with user adoption.

    Android is worse for new OS adoption so Android L may not be a viable target for awhile.

    Yes I understand your point. I too prefer 100% marketshare over 75%. But I couldn't find out how and if it is possible to monetize your game with Ejecta. On the other hand I don't trust Ludei/CocoonJs. They still don't make any money and I can see no clear direction the company is going. Some other guy in this forum went to a convention where Ludei was present and said that they were looking for a new investor eventually. But you know, I as an investor wouldn't put my money into a company that burned through $17million without any visual business plan. In addition, now that we have Intel Crosswalk for Android, which is free and trustworthy, and Phonegap for IOS8, there is no real need for Ludei in this game anymore.

    So what happens to our games if Ludei goes bankrupt? I just want to limit my risk and have my games in save hands.

  • A device list and some vague statistics on their market share would be helpful, for example the iPhone 4 has roughly 14% of the iPhone market - and won't be getting iOS 8.

    I think there are no official numbers, this is the best indicator i could find:

    http://david-smith.org/iosversionstats/

  • Thanks Tumira and Aphrodite for your replies, but i was specifically talking about IOS8 and not Android. For Android we have Crosswalk for now, so that side is covered.

    And I still don't get your point, even in your charts it says that people switched very fast from IOS6 to IOS7. Within the first month around 50%, and after 3month 75%.

    75% is generally good enough for me. Since the rest may most likely not be too active with their phones and may not be interested in playing games anyway.

  • What proportion of users do you think will update to iOS 8 when its released? How about 6 months after its release, or 1 year?

    As I understand it, Phonegap for iOS8 should be comparable to running Chrome preview over wifi for performance or features.

    Hi , I don't have an Iphone, so could you explain to me please why you think it will take 6month-1year untill IOS users adept to IOS8 once it's released? With Android, once a new firmware is available, you get a notification, press update and that's it. Since everyone uses their phone daily, it shouldn't take more than a week, till everyone whose phone is eligible for the update has it. Since IOS8 is for Iphone 4GS and above, we should quickly see an overall upgrade rate of 75%

  • i just tested my game with the latest construct 2 and intel xdk build and i am really quite happy with the performanc. i didnt notice a performance loss compared to cocoonjs. however my app uses more memory ( ram) with intel xdk. with cocoonjs my app needs 170mb ram and with intel xdk 200mb. does anyone have any idea why? its the same file. i am worried that 200mb ram might be too much

  • Are you sure that CJS 2.02 doesn't work on Samsung devices? At least I successfully tested your game since you updated it recently on my Galaxy S3. But I have a custom ROM, I don't know if that changed anything or if it is only hardware related.

  • Compiling etc works without a prob for me. But the app is not in fullscreen anymore, even though i ticked that option. Am I missing something?

  • I tested your game on my Galaxy S3 and Nexus 7 (2012). But after the Ludei Logo it force crashes.

  • why are you giving away your cool game? I read in the other topic that you had problems with the export. But now that you are offering it in public, basically everyone can steal it. Dont you just want to try to find a solution for your performance problems? I had a look at your game. the only issue is that the pictures are to high detail for a mobile phone and that you have excessive animations with different sprites, instead of using spriter animations. This game can easily be fixed.

  • happened to me once before. If C2 crashes while you're saving your file is gone. Only option you have then is to open the backup file and hope that its not too old. The "capx.capx" seems like a naming think. you should be able to change it to XY.capx.

    and yes, all i can say is, always keep a daily back up copy in dropbox or something.

    I hope you didnt loose too much process

  • Same, I tried to upload custom splash screens and update, but it wouldn't load the changes. I dont know if it is a bug or what exactly they are planning with it. They always seems rock solid with their own splash, so maybe the custom splash option, is a frame after the ludei logo and construct 2 is not using that feature.

    Anyway, in the meantime I added a loading layout to my game in C2 and when you export with the minify option checkt in C2, your personal loading screen will appear after the ludei logo. like this, at least your company will be named too. this loading screen will appear every time the game starts and there will be no more black screen after the ludei logo while your game is loading, which is nice.

  • We just made a change in Crosswalk Beta in XDK to unconditionally disable it. Until we get the next release out in July, we can't add any options to current build, but we will add a control soon after that release.

    There were many people reporting that the blacklist was not needed, but no real evidence that the blacklist was preventing crashes. If that turns out to be false, then we will unconditionally disable it again. But I am hoping that we can leave it that way for a few weeks until we give the developer control. Please let us know what your experience is.

    > IntelRobert

    >

    > IntelRobert

    >

    > does that mean that when I build an app today with version "BETA Crosswalk 6.35.131.6 on Cordova 3.4.0" my Samsung Galaxy S3 will not be on the blacklist? Or are we talking about some future beta?

    >

    > Thank you.

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  • Hello,

    is it normal that a game lags for every framerate below stable 60 FPS?

    When I play normal PC games, everything above 30FPS is fluent, but with my created game, it starts to stutter with 58 FPS and 45FPS feels like 15FPS.

    Am I doing something wrong? I want to create a mobile game and Ashley posted an updated new manual today with performance tips: https://www.scirra.com/manual/134/performance-tips

    and I quote: "You should aim to design simpler games to match the lower power of mobile devices, and have lower expectations of framerate (30 FPS is a good target for mobile)."

    So can someone please help me and advise, how I make a mobile game run on 30-60FPS without the stuttering below stable 60FPS?

    Thank you =)

  • If you dont use a new feature that came with R170, why dont you go back to version R168? In the other topic you said it worked with that version. You can change a text file so that you can go back to an older version, even if you opened your file with the new one already

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