ALGSmith's Forum Posts

  • I am using a spawn another object to make the box's and and 8 directional movement for the box's to move with a attribute which when set to 0 simulates pressing down. There is another sprite laid over the spawn area and i used a when box and sprite not overlapping spawn a box. For the box to stop moving I have been changing the attribute to 1 to stop simulating pressing down.

  • I am basically made a sprite to spawn a box and that box moves down. when the box that was created is out of the area it was spawned another box is spawned and repeats this process. But every now and the the player can stop it and after 3 seconds it will start again. When that happens the box's will either overlap or a bigger space is made.

  • I have set up a conveyor belt which spawns a sprite every time the spawned sprite has left the area where it was spawned from.

    Unfortunately at points the spawns are meant to stop and start again after 3 seconds but when that happens the gaps between the spawned objects get wider or overlap.

    Help please

  • It didn't work when I exported it to XDK.

    :'(

  • I am struggling to find anything on mobile fonts.

    Preferably I would love to use a web font but when I export it would it work?

    At the moment when I do the local wifi preview it doesn't work.

    Any detailed tutorial which you know will work on mobile and when it is exported will be greatly appreciated?

  • I am using a web font from google fonts

  • i have been using CSS formatting but the web font I haven't been able to solve as well as no border.

  • i have been looking through a few textbox tutorials and I haven't really found what I'm looking for.

    I just want to know how to set the text in the textbox to the web font I have been using and remove the border?

    Also does the textbox work with mobiles?

    Thanks in advance.

  • I am making a game which involves a spreadsheet I did in excel.

    I just want to know how could I incorporate the spreadsheet and show certain cells of it in text box's and also add and subtract from the spreadsheet while playing the game?

    Basically a general database which can constantly be updated through the game.

    Cheers

  • Yeah I did and found a plug in which is 4 years old and couldn't get working. I haven't seen any recent ones and thought it could be a lot simpler solution.

  • I am making a a 2.5D kind of perspective a lot like nuclear throne and the old zelda games. I just want to know if there is anyway I can associate my player's y value with z order so that if he is closer to the bottom he will brought to the front and vice versa.

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  • dropbox.com/s/ysmdvwavturqooa/New%20project.caproj?dl=0

  • It won't let me post it until I have enough reputation points

  • Problem Description

    Every time I to run my game chrome appears with two error messages. I added a new background and it stopped working. I removed it after to see if that was the problem but its still won't work.

    Description of Capx

    the first one says:

    Assertion failure: Project model unavailable

    Stack trace:

    Error

    at Error (native)

    at assert2 (preview_prelude.js:16:10)

    at Runtime.loadProject

    at XMLHttpRequest.xhr.onload

    Next :

    Javascript error!

    Uncaught TypeError: Cannot read property 'project' of null

    Observed Result

    Black screen

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: YES

    Operating System and Service Pack

    Windows 7

    Construct 2 Version ID

    Latest version on steam

  • I have a few idea's how to do this but I want to know if anyone could help me with this before.

    I was thinking of using an array with each item corresponding to an x and if that x has 1 in it will spawn the item but if a 0 would choose another random until an item that has 1 in.

    If someone could let me know if this is a good idea or has a better solution please let me know?

    I want it to be a randomly generated item as such in binding of Isaac if that helps for reference.