KaixaZero » No it doesn't use platform behavior for the candies. So it is sugar free
Here an example for your case (hopefully) : https://www.dropbox.com/s/0qurhvd9uoabt ... .capx?dl=0
Nice effort my friend! Remind me of my stalled Bomberman prototype:
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I can't see your image, but I assume that you are facing problem with Z-ordering. You can use For Each (ordered) and use object Y position as parameter. Here an example for that:
MollyMya You are not a bot aren't you?
Blood drop: https://www.dropbox.com/s/okxbsacibyoo7 ... .capx?dl=0
Hope my example gives you an idea for non repeating chosen image point:
https://www.dropbox.com/s/gkmisirvgerai ... .capx?dl=0
What correlation between drag and drop with platform game?
As suggested by mikehive the capx is fixed now. Check it again.
Or won't be working properly with overlapping condition. It would be better separate condition in different events for overlapping test.
I revised and updated the example. Now it should show correct display >>> https://www.dropbox.com/s/vsuh3hd8k6yd6 ... .capx?dl=0
You need to add comma then <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> and some expression >>> https://www.dropbox.com/s/vsuh3hd8k6yd6 ... .capx?dl=0
No it just reached latest yellow block (enemy). The length of level based on TiledBackground height. You can just lengthen it's height.