Here alternate way (no tilemap, no plugins) to do that:
https://www.dropbox.com/s/ibrle5bdb4rhm ... .capx?dl=1
Actually the example derived from previous topic: flood-fill-and-path-finding_t170394?start=10
G'day matte! You can see the answer under block instance variable called "cross" or "down"
Ah bullet hell pattern.
Say hell-o to bullet: https://www.dropbox.com/s/9857nngxve9u0 ... .capx?dl=0
Any reference, picture or video to what you want to go after?
fisholith
Plenty of explanations with decent example. I marked this post for future reference then.
Develop games in your browser. Powerful, performant & highly capable.
Sure if that works best for you and fit the gameplay.
With behavior method:
https://www.dropbox.com/s/ki0gm5gmcgx95 ... .capx?dl=0
With expression (less object, less behavior)
https://www.dropbox.com/s/950xnpk6ssjip ... .capx?dl=0
Use pin behavior for the helicopter then temporary attached to player and also add rotary movement to simulate arc movement. That is one method, however you can use math expression using sin and cos operation.
Mind following topic to retrieve an example:
Ah it reminds me of my old tutorial to auto generate border around blocks:
https://www.scirra.com/tutorials/1344/e ... -generator
Some process need to be automated so we can spend more time on other areas.
You can actually creating lines to guide object along the length:
https://www.dropbox.com/s/b6v73gr3cqcjp ... .capx?dl=0
minigame
No probem matte, here you go: https://www.dropbox.com/s/y5hwavhtphtjw ... .capx?dl=0
Here the basic sample for login sistem (name & pass key separated by "@", so choose one):
https://www.dropbox.com/s/j1islif5pr0ky ... .capx?dl=0
You mean next puzzle project? Guess I'll develop bubble shooter or kind of Loose Your Marbles or start over bombermen project.
Avengium Hope you got inspired matte. Thanks for playing.