Cool throw stacking mechanic mudmask ! I wish I could continue my bomberman prototype.
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Just simple match game idea, yet another puzzle game. Source provided as it is (no code commentary yet).
Gameplay: Forming a hexa or two by spinning the tris to make a match. Tap over a node to spin 6 tris around the node.
source file: https://www.dropbox.com/s/k3xfe9ykwzyeo ... .capx?dl=0
Last line; let's there be a bug <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
Links updated, try again candyman201
nitinjain490
Ah that's need extra thinking (and effort). I am not sure how to do that exactly, but at least two different touch id required. The rest would be messing with current events.
It is not quite different basically the same. Set animation speed to 0 so the sprite will show only a single image frame. We control image frame by using 'set frame' action and fill the field by number or by passed a variable to determine which frame should be displayed. So all the "puzzle picture" referenced to a variable to choose which frame will be shown.
It just only frame selection then. Here a seperate example for you to learn about changing frame: https://www.dropbox.com/s/hy34anmhxynn0 ... .capx?dl=0
Well you will need to load an image into "big_picture" sprite by using 'load' action and insert the url to that image. That's from technical side so for user to be able to change the picture you really need to create and add the UI a.k.a interface (button, file loader/chooser, etc).
Ups you mean just select different image? Sure just add another animation into "big_picture" (for animated one) or just frames (still one). Create variable that will pick an animation or frame for the picture then set an animation or frame from it.
The equation would be a simple expression. Look at the capx: https://www.dropbox.com/s/yd21c2v70qcck ... .capx?dl=0
Use 'on start of layout' or trigger once and then create object A, B, C, D, E, F, G for example at certain x & y position. Make 'em a family.
To push them from each other see my capx at this topic:
First one would be more concise. Anyway since the action executed just once, performance wouldn't have significant impact.
Here the basic sample for login sistem (name & pass key separated by "@", so choose one): https://www.dropbox.com/s/j1islif5pr0ky ... .capx?dl=0
Here the basic sample for login sistem (name & pass key separated by "@", so choose one):
https://www.dropbox.com/s/j1islif5pr0ky ... .capx?dl=0
Ah yes set force own texture to "Yes". Glad you mention that —
Use source in and source out.
Sword streak with auto attack: https://www.dropbox.com/s/h0yj1w8v64103tb/saber_range.capx?dl=0
Actually you can do a "PUSH" with add 1 simple event: https://www.dropbox.com/s/elew687p4kdy9 ... .capx?dl=0