AlexFrancois's Forum Posts

  • Hey Ashley, do you have any idea as to why an S3 would only be registering touches if the screen is double tapped, or is this a crosswalk problem?

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  • Thanks everyone!

    It's an interesting experience launching on the Play Store, I'm learning a few things along the way for sure!

    Wisdoms

    I've always loved the little bits at the end of movie and game trailers, didn't even realise that I did the same thing in my last game trailer!

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  • We have published the cordova 3.5.1 update for crosswalk 7&8 (stable & beta in XDK). You don't need to install anything, just rebuild your app and resubmit to google play. I just published a test app and haven't seen a new cordova alert so I think we are okay. Thanks for your patience.

    Now I have a request for you. Many of you have been submitting both x86 and arm apk's to google play, but we need more. If you only submit the arm APK, it won't run on the 40 million tablets that Intel sold in 2014. It won't run on the new google nexus player (http://www.google.com/nexus/player/). Your users might get a black screen and give you a bad rating. My boss will come to my office and ask me why your game won't run on his phone.

    Submitting both arm and x86 just takes a few minutes. It's a simple way to improve the user experience for you users, and much easier than the hard work you put into making a game.

    The build email has a link to a zip file with arm and x86 apks. When you upload the APK in google play, there is a button in the top right that says 'switch to advanced mode' Click on it. Then upload the arm and x86 apk. Publish. That's it! If you have a problem, PM me.

    It's the single most important way to show your appreciation for XDK and Crosswalk, so please do it, and help spread the word.

    Didn't realise it was that easy, have uploaded both an arm and x86, thanks!

  • My game Orbit on Google Play, Enjoy!

    https://play.google.com/store/apps/details?id=com.brainchild.orbit

    About the game:

    Orbit invites players to explore the cosmos as a comet, hurtling between planets to a beautiful backdrop of procedurally generated nebulae and star clusters. A realistic gravity system is at the core of Orbit, allowing players to have as much, or as little input as desired, watching while their comet flies into unpredictable new orbit patterns.

  • Hey everyone!

    I've just released my first android game into the Play Store!

    https://play.google.com/store/apps/details?id=com.brainchild.orbit

    It would be great if you could all play the game and let me know how it ran on your device (maybe even leave a nice review!) I’m really trying to squash all the bugs and learn which devices should be excluded.

    Enjoy the trailer!

  • I don't have an s2/s3 to test on at the moment. One of my users with an s4 is experiencing crashes after the splash screen, while another s4 user is having to double tap for the phone to register a touch, bit of a nightmare.

  • IntelRobert One of my users is experiencing my game crash after the splash screen every time. They are using a galaxy S4, they could play the game originally, now it crashes immediately. They've tried uninstalling and reinstalling with no luck.

    Also is there any word on when you're updating the crosswalk build to remove the security vulnerability?

  • I'm having big trouble with my game on the S3. It's not registering touches at random, I have to double tap to do everything, and it's running very slow. Is it worth just adding it to the list of excluded devices? The problem is it's still such a popular phone.

  • This may be a silly question, but how can I follow links in a crosswalk exported apk? Using the Browser object Go To event doesn't seem to work.

  • cranberrygame

    Thanks Cranberry

    I'll give the new one a try

  • cranberrygame

    I downloaded the updated Phonegap NavigationBar plugin you sent yesterday (V 1.0.2) and changed the native url. As I said, with auto-hide on the navigation bar appears every time the screen is touched.

  • AlexFrancois

    If Immerse hide, How can we push back button?

    Does't need to show temporary navigation bar?

    In immersive mode the back button is revealed by swiping down from the top of the screen like this:

    The problem is that the navigation bar becomes sticky if the volume buttons are pressed or an alert appears, and doesn't hide itself after. Robert from Intel says it's a problem with chrome. I was hoping the phonegap navigation bar plugin could be used to fix this problem, hiding the navigation bar whenever it appears, but I understand that might no be possible as Construct 2 doesn't have the ability to detect when the volume button has been pressed, or when he navigation bar is visible.

    I'm hoping google will fix this problem, I may start a thread and request the volume button detection feature for the next construct beta, though I'm not sure if it's possible.

    Thank you for you help!

  • AlexFrancois

    hi, AlexFrancois

    Fixed NavigationBar plugin and now navigation bar will overlay on the screen (no screen resize).

    Caution: native url was also changed.

    Thanks

    Edit: Just sent the file

    Hi Cranberry,

    I can confirm that the screen no longer resizes, but the navigation bar still appears and auto-hides every time the screen is touched which is a problem :/

  • Awesome, thank you!

  • AlexFrancois

    Yes, I'll wait.

    And Phonegap NavigationBar (hide and auto hide navigation bar, Phonegap extension) will solve the crosswalk navigation bar problem.

    Try it.

    Hi Cranberry!

    I purchased the the NavigationBar plugin but it is not working as desired, perhaps because it was created before XDK 1332's immersive full-screen mode?

    With auto hide on, whenever the screen is touched the navigation bar appears and then hides itself, it also changes the screen size when the navigation bar appears rather than overlaying the screen.

    With auto hide off, the navigation bar appears and stays there throughout, overriding the immersive full-screen mode.

    Perhaps the plugin would be more useful if it could detect when the navigation bar is visible and only hide it then.