AlexFrancois's Forum Posts

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    > Any word on IAPs?

    >

    Works fine with XDK

    https://play.google.com/store/apps/deta ... lite&hl=en

    https://play.google.com/store/apps/deta ... girl&hl=en

    You can test the IAPs for yourself. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Fantastic looking games Silverforce, I hope they make it big on the play store!

    So is implementation of IAPs on XDK as simple as using the IAP object in Construct2 and linking it to the play store in-app products in the developer console, or do you have to edit some settings in XDK?

  • We are working with Ashley for 'official' support for ads, payment, leaderboards, expansion files (for big games). But don't wait for us since cranberrygame's plugins seem to work well and I can't give you a firm date. I don't expect there will be any issues switching either way.

    Also, we are collecting apps to show at trade shows, meetups, etc. If you want us to show your game please read this note:

    Any word on IAPs?

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  • Being able to select objects from the Z order list would make things a lot easier, though it's not a massive deal.

  • Hi everyone! So I'm having a bit of trouble incorporating a skip function into my dialogue system. I want the game to skip the current line of dialogue if the mouse is clicked.

    This is how my current system works:

    <img src="https://31.media.tumblr.com/4a2a87e167339b79f76e5fbcc83f17c5/tumblr_mxt7awKbx41syyjsno1_400.png" border="0" />

    The line of dialogue appears, then the system waits a set number of seconds as defined by the 'textSpeed' variable. With this system I can't simply create an on click event to turn textSpeed to 0, as this wouldn't apply to the current text on screen as it's already waiting the number of seconds as originally defined by textSpeed.

    The only way I can see around this at the moment is this:

    <img src="https://31.media.tumblr.com/91dfd4f97ee2b3e2ab94de3adb9ba127/tumblr_mxt7awKbx41syyjsno2_1280.png" border="0" />

    This causes the system to wait in small increments, meaning if the mouse is clicked between two of these wait actions it will change value in all the follwing actions to 0, but obviously this really clogs up the game with a load of actions, as this needs to be done every time someone speaks.

    It would be OK if I could trigger this through a function, but I can't as the function would wait independently of the event. I also wouldn't be too worried if I could neatly collapse of the wait events into one.

    Any ideas would be greatly appreciated.

  • I'll be putting it up in about an hour, along with a demo :)

  • Thank you Cappdog!! I hope I can capture even a fraction of the greatness of the old point-and-clicks!

  • AlexFrancois Looks fantastic!!! Backed!

    Thanks man :D really appreciate it!

  • Thanks for the amazing feedback!! I think C2 is just as good, or even better than the existing point-and-click game maker. Though still great, things like AGS seem a bit outdated and messy. C2 provides so much freedom, it's great!

  • Hey Construct 2 people! I thought it was about time I made a thread here about a game I'm currently working on named The Slaughter. I'd be happy to answer any questions about the process. Also check out the Kickstarter page where you can find the trailer.

    I appreciate any support helping to get the game and Construct 2 on the radar!

    <img src="https://s3.amazonaws.com/ksr/assets/001/292/083/70703f55c39f9f6b071e4410d08dc7c3_large.png" border="0">

  • Aha! Works like a charm!

    Thank you jambon, that's really helped a lot!

  • Hi, I'm wondering if it's possible to create a new folder within the UserFolder directory to write node-webkit files to. The main reason is that I don't want game files to be in the same directory as random documents without sub-folders, as this can easily lead to accidental deletion by users.

    Thanks!

  • Link to .capx file (required!):

    docs.google.com/file/d/0B2kLpVfdEnlaV3d6Sm41UG1zSTQ/edit

    Steps to reproduce:

    1. Run the capx

    2. Click to move the block to a new location on the white area.

    3. Press the save button

    4. Press the load button

    5. Block now only moves when the red area is clicked.

    Observed result:

    This is due to the invert condition in the event sheet. The block will move to where the mouse is clicked, as long as it isn't over the red area, this is achieved with an inverted 'cursor is over sprite' condition. When the game is loaded the invert is no longer working, and the block does the opposite; only moves when the red area is clicked.

    Expected result:

    The invert should still be in place after loading.

    Browsers affected:

    Chrome: yes

    Operating system & service pack:

    Windows 7 64-bit

    Construct 2 version: 142