Link to .capx file (required!):
docs.google.com/file/d/0B2kLpVfdEnlaV3d6Sm41UG1zSTQ/edit
Steps to reproduce:
1. Run the capx
2. Click to move the block to a new location on the white area.
3. Press the save button
4. Press the load button
5. Block now only moves when the red area is clicked.
Observed result:
This is due to the invert condition in the event sheet. The block will move to where the mouse is clicked, as long as it isn't over the red area, this is achieved with an inverted 'cursor is over sprite' condition. When the game is loaded the invert is no longer working, and the block does the opposite; only moves when the red area is clicked.
Expected result:
The invert should still be in place after loading.
Browsers affected:
Chrome: yes
Operating system & service pack:
Windows 7 64-bit
Construct 2 version: 142