When I update to the new version and try to put a sprite I get this error, what can I do?
I can't put sprites in my game
Error report information
Type: unhandled rejection
Reason: Error: Failed to execute 'convertToBlob' on 'HTMLCanvasElement': "Canvas" has no rendering context. Error: Failed to execute 'convertToBlob' on 'HTMLCanvasElement': "Canvas" has no rendering context. at Function.C.BO (https://editor.construct.net/r374/main.js:1102:124) at d.TR (https://editor.construct.net/r374/projectResources.js:811:200) at d.TR (https://editor.construct.net/r374/projectResources.js:725:185) at async editor.construct.net/r374/projectResources.js:2940:496 at async window.wob.ld (https://editor.construct.net/r374/main.js:2986:436)
Stack: Error: Failed to execute 'convertToBlob' on 'HTMLCanvasElement': "Canvas" has no rendering context. at Function.C.BO (https://editor.construct.net/r374/main.js:1102:124) at d.TR (https://editor.construct.net/r374/projectResources.js:811:200) at d.TR (https://editor.construct.net/r374/projectResources.js:725:185) at async editor.construct.net/r374/projectResources.js:2940:496 at async window.wob.ld (https://editor.construct.net/r374/main.js:2986:436)
Construct version: r374
URL: editor.construct.net/r374
Date: Wed Jan 10 2024 19:55:21 GMT+0100 (hora estándar de Europa central)
Uptime: 27.8 s
Platform information
Product: Construct 3 r374 (beta)
Browser: Chrome 100.0.4896.75
Browser engine: Chromium
Context: browser
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 6
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/100.0.4896.75 Electron/18.0.4 Safari/537.36
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc. (AMD)
Renderer: ANGLE (AMD, Radeon RX 580 Series Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_draw_instanced_base_vertex_base_instance, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_multi_draw_instanced_base_vertex_base_instance, WEBGL_video_texture, WEBGL_webcodecs_video_frame, OVR_multiview2