error on put sprites in my game

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  • When I update to the new version and try to put a sprite I get this error, what can I do?

    I can't put sprites in my game

    Error report information

    Type: unhandled rejection

    Reason: Error: Failed to execute 'convertToBlob' on 'HTMLCanvasElement': "Canvas" has no rendering context. Error: Failed to execute 'convertToBlob' on 'HTMLCanvasElement': "Canvas" has no rendering context. at Function.C.BO (https://editor.construct.net/r374/main.js:1102:124) at d.TR (https://editor.construct.net/r374/projectResources.js:811:200) at d.TR (https://editor.construct.net/r374/projectResources.js:725:185) at async editor.construct.net/r374/projectResources.js:2940:496 at async window.wob.ld (https://editor.construct.net/r374/main.js:2986:436)

    Stack: Error: Failed to execute 'convertToBlob' on 'HTMLCanvasElement': "Canvas" has no rendering context. at Function.C.BO (https://editor.construct.net/r374/main.js:1102:124) at d.TR (https://editor.construct.net/r374/projectResources.js:811:200) at d.TR (https://editor.construct.net/r374/projectResources.js:725:185) at async editor.construct.net/r374/projectResources.js:2940:496 at async window.wob.ld (https://editor.construct.net/r374/main.js:2986:436)

    Construct version: r374

    URL: editor.construct.net/r374

    Date: Wed Jan 10 2024 19:55:21 GMT+0100 (hora estándar de Europa central)

    Uptime: 27.8 s

    Platform information

    Product: Construct 3 r374 (beta)

    Browser: Chrome 100.0.4896.75

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 6

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/100.0.4896.75 Electron/18.0.4 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (AMD)

    Renderer: ANGLE (AMD, Radeon RX 580 Series Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_draw_instanced_base_vertex_base_instance, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_multi_draw_instanced_base_vertex_base_instance, WEBGL_video_texture, WEBGL_webcodecs_video_frame, OVR_multiview2

  • can you make video for reference

    and what size of sprite you importing in editior

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  • I have the same problem.

    youtu.be/DJhgD_AjD9E

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