alee's Forum Posts

  • oh my word this is excellent!

  • epic

  • Can you not add an option (for example on the plugins that are 1 based) to change it to 0 based, but have it by default 1 based to make sure apps don't break?

  • Eden - http://www.edenofficial.com

    <img src="http://edenofficial.com/wp-content/uploads/2010/08/screen6.png">

    <img src="http://edenofficial.com/wp-content/uploads/2010/08/screen5.png">

  • haha sweet! Definitely should have tried that... cheer man

    EDIT - This works if you run the layout first, then debug second. HOWEVER, they run the same file. I want to run my 2 different programs that i have open in different instances of construct.

  • Hi,

    Currently, you cannot have more than one preview of your game. This isn't usually a problem, but even if you open a second instance of construct, you cannot run both previews at the same time. This is very annoying for developing networking stuff, as you often need to make changes to client and server, and its a bit of a hassle having to export the .exe every time.

    Also, what is the harm of being able to open multiple previews anyway? I don't really mind not being able to open multiple previews of one game, but it would be very nice if I could have 2 constructs running, and have both running previews.

    Can this be done?

    Thanks

  • Also, i think using the timer in such small amounts can be in-accurate..

    I believe timedelta is used to make something happen x times per second, for example-

    Always : Move sprite1 1 pixel left.

    This will make sprite 1 move 100 pixels left per second if the game is running at 100FPS,

    However with timedelta,

    Always : Move sprite 1 pixel left * timedelta

    Will move it 1 pixel left per second, no matter what FPS the game runs at. So to achieve the same effect you'd want to change it to-

    Always : Move sprite 1 pixel left *timedelta *100

    Not sure if this helps or is relevant, but i believe, if possible you want to use timedelta instead of using the timer.

  • i think the date object can do it?

  • If im not greatly mistaken, this is awesome for interpolation of online games? (when a new packet arrives you could create a curve based on the starting position and velocity vectors and the end ones?)

  • I'm confirming i can now run these examples using the latest unstable build which ROJO fixed this issue in.

    What might be cool is some help in making the server in something like pygame and have it talk to construct - This way (unless im mistaken) we could make our servers run on linux for example?

    Maybe its better just to write the server in bare python, but its nice to have a GUI

    Just an idea, but I think the ideal solution for networking in construct is to have the server running on linux - This cuts server costs hugely as linux VPS are very cheap etc.

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  • You can use the system clock if you want to.. but you'll need to setup variables. I believe there is a wait plugin, and also you can use the function plugin and call a function after a delay (in ms)

  • I?ve put together a very basic demo showing the procedural universe. You can travel anywhere in the universe. There are planets and suns in solar systems. I just wanted to get this out there.. I hope to keep posting new updates on the site and here to mark my progress...

    Use WASD to move.

    M to toggle the map screen.

    Click on the map to set a hyperjump destination. ?J? will jump. (Make sure to set the point within the ship?s jump range).

    http://edenofficial.com/wp-content/uploads/2010/08/edenwarptest.zip

    <img src="http://edenofficial.com/wp-content/uploads/2010/08/screen6.png">

    Movement speed/rotation speed/hyperjump speed etc. will all be variable depending on the ship and the ship?s equipment.

    The game is going to be able trading/battling/exploring etc. I'm going to attempt to make it online through Python (PodSixNet at this stage). The game's battle system isn't particularly real time and low ping reliant. But more on that later.

    Extract both files to the same directory. Please report any bugs as its very untested. I?ll make it accommodate for more resolutions later. AFAIK it seems to work ok.

    P.S thanks to arsonide's project for re-igniting my interest in making space games and pointing me in the right direction on procedural stuff. Although this has been an ongoing project of mine for the last 6 years or so - This is a brand new version started a couple of weeks ago.

    Devlog and site here - http://edenofficial.com/

  • analysing the master volume probably wouldn't be so hard. Might be a python moment though. This, however, wouldn't be that useful as most tracks these days are mastered so hot that the master volume isn't a good indicated of the perceived volume of the listener.

    Crude Mik is right. You'd need a spectrum analyser to look at the frequencies and spawn stuff based on these. 60-120hz would be where you'd probably get the kick drum coming in, and most of the "punchy" sounds.

    Writing a spectrum analyser probably isnt that fun though, and would have to be done in python with extra libs i think...

  • sterling work here chaps. Sterling.

  • Maybe it's because I can still pick up the phone or walk out the door and meet people. lol

    Krush.

    meh i don't agree with this argument. Social networks are... social. It doesn't make me hang out with people less. And if you don't know certain people that well its generally a lot more appropriate to talk to them on a social networking site rather than on the phone or something. Its quite useful.

    But also a huge waste of time...