looks cool
Dont know if you should use that when there is a new plugin:
construct.net/en
Its usually best not to have platformer behaviour on the actual player sprite. Maybe make a sqaure or whatever sprite with the behaviour then have the player sprite always positioned to the sqaure sprite.
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I recently made something very similar to this for my game, except I only made it calculate the light when you change tile. Which helps keep the framerate higher.
These 2 pages from the wiki are probably essential to read as well:
Time scaling
Time delta
I think tulamide or Ash or someone said before not to use "Every x ms" since its not actually accurate.
Object list will show everything in the project if you use an event sheet that isn't bound to a layout (just make a new event sheet and include it in the layout event sheet).
lols, is that meant to be on your profile?
<img src="http://dl.dropbox.com/u/1024727/caps/lols.JPG" border="0" />
Using latest firefox btw.
Doesn't Windows XP download service packs automatically? Why would people use old ones? If they are they are using old versions they're probably not gamers anyway.
I'm not sure about the issue, but I know that you shouldn't have the "else" events as sub-events just place them beneath the other events.
I don't know why it doesn't work. I think I did the same thing and it worked for me.
dl.dropbox.com/u/1024727/caps/erase.cap
Can you link to the .cap file?
nstallation:
Download the zip file and put the Plugin directory with the csx files into Construct's plugins directory.
Quote from previous link.
Unzip it and put the files into your plugins folder (which is in your construct folder).
I usually just load/save to:
apppath+"data\save"+str(variable)
Which could end up being save1 or save5 etc.
Pretty sure theres no event that lets you retrieve the name of an object. In the layout editor you could just give the object a string variable with the initial string being its name. Then compare the variable in the event sheet to do whatever.