alastair's Forum Posts

  • Does that black theme affect the event editor though? It'd be nice to have a dark grey for the event sheets, I think I saw that Ashley uses a dark theme in his code editor (in a screenshot I think).

  • lol, why wouldn't they include all DirectX updates with Windows 8? It's a core part of windows.

  • For some reason I was hoping that saving Canvas would save the whole layout :( But I guess that's impossible because it's not all rendered.

  • <img src="https://dl.dropbox.com/u/1024727/c2/global.PNG" border="0">

    Manual entry on variables

  • No it's not just an image that's being stretched, it's changing the rendering resolution. I asked about this somewhere before.

  • Rendering size affects performance, the smaller the window the faster it will run. Sometimes it doesn't affect it much, but depends on the computer.

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  • I thought using a huge object count (which comes from using tiles) made a big impact on performance? Unless you're using a bland background like in the Ghost Shooter, where it's just a single tiledBG.

  • Intel's graphcis aren't great, but they've been getting gradually better ? I'm suprised that 2 year old laptop i3 isn't performing that well.

    I wish it was more common for people to have AMD/Nvidia graphic cards though.

  • Sully what FPS you getting? I'd be interested to know computer specs if people are getting low framerate. I'm getting 60 FPS, but my computer is only a year old.

  • Valve is allowing software to be sold soon through Steam, and Scirra might decide to sell C2 on steam.

    http://store.steampowered.com/news/8584/

  • He's said he might do memory per layout later on.

    Ashley, but if we're not doing it for mobiles its fine then?

  • The problem with doing 'modular parts' or using heaps of sprites to make areas is that it can push up the objectcount to thousands, and I think the objectcount impacts the performance quite a bit from my experience. So I think I'm going to do my levels with unique sprites with a size of 1000x1000 (and invisible solid objects for collisions).

  • The whole game is in the memory.

  • You're pretty much guaranteed for HTML5 games to work on Ouya, since they work well on Nexus 7 which is basically an Ouya in terms of hardware. Ouya is using a Android as well, so people that make android wrappers are almost certainly going to support it eventually.

  • Yeah re-organising events/groups isn't quite there yet, for instance you can't drag a group/event to the bottom of a list within a group without it becoming a subevent, so you have to drag it to the 2nd last event then move the last event above the 2nd last.

    Inserting could be more efficient too. I made a topic about it but it was ignored so I'll state it here again:

    <img src="https://dl.dropbox.com/u/1024727/c2/inserting.PNG" border="0" />

    When using this awesome right click menu in the event sheet (by clicking to the side of the sheet), if you insert an event/group it will put it at the bottom of the sheet instead of placing it closest to the mouse position ? which would improve efficiency significantly, since its the best right click menu.