alastair's Forum Posts

  • r100, I've noticed it in previous versions though.

    Ah, I missed this topic somehow:

    http://www.scirra.com/forum/cannot-reduce-project-file-size_topic55566.html

    However I still think you shouldn't have to save as project, open project nagivate to files, delete, open project, save to capx. When it should just delete directly from the project bar.

  • When you delete files/contents from the project bar, they're not actually deleted in the .capx. The file size stays the same.

    Steps

    1. Make a new project

    2. Import a file (I suggest a music file to see .capx size difference)

    3. Save the project file.

    4. Delete the file/music from the project bar

    5. Save as a new project file

    6. Observe how the 2 .capx files are exactly the same size despite the 2nd file not having the large music file.

    At the moment this means you should never import something into your game unless it's finished quality (i.e., this will never be the case though as games take a lot of iteration) if you want to keep your .capx file size low.

  • Yeah I'd love it if Ashley could just add this to the official keyboard one. Since the conflict between this and the keyboard plugin makes it useless. :(

  • Ah ok, haven't heard that term before � thanks.

  • This is great Mipey.

    Does anyone have a way to quickly make a font tileset/strip image? I'm using Photoshop and manually moving every character to align to a grid, and it's too tedious especially when you want to change something about the font again...

  • Oh that would be fantastic for TiledBG.

  • Cleaned up and refined the topic, hopefully it's clear and concise. I'd love it if someone else could confirm this bug since it's been happening to me for 8 months across multiple projects.

  • Does that black theme affect the event editor though? It'd be nice to have a dark grey for the event sheets, I think I saw that Ashley uses a dark theme in his code editor (in a screenshot I think).

  • lol, why wouldn't they include all DirectX updates with Windows 8? It's a core part of windows.

  • For some reason I was hoping that saving Canvas would save the whole layout :( But I guess that's impossible because it's not all rendered.

  • <img src="https://dl.dropbox.com/u/1024727/c2/global.PNG" border="0">

    Manual entry on variables

  • No it's not just an image that's being stretched, it's changing the rendering resolution. I asked about this somewhere before.

  • Rendering size affects performance, the smaller the window the faster it will run. Sometimes it doesn't affect it much, but depends on the computer.

  • I thought using a huge object count (which comes from using tiles) made a big impact on performance? Unless you're using a bland background like in the Ghost Shooter, where it's just a single tiledBG.

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  • Intel's graphcis aren't great, but they've been getting gradually better ? I'm suprised that 2 year old laptop i3 isn't performing that well.

    I wish it was more common for people to have AMD/Nvidia graphic cards though.