alastair's Forum Posts

  • Yeah it crashes when I try and open my game too (stops responding error message).

    edit: After 2 crashes, it opens fine now? lols

  • Yeah it is pretty tedious, it'a a pity that when you import a sound of the same name it doesn't just replace it.

  • You shouldn't have to check a keypress more than once. Make a sheet called input, and include it in every layout. Then when W is pressed +1 to a variable, then you only have to check if the variable is higher than 0 ? this way you never have to replace input code that is scattered through the project.

    <img src="https://dl.dropbox.com/u/1024727/c2/input1.PNG" border="0" />

    If you want to see if a button is pressed just check if it equals 1:

    <img src="https://dl.dropbox.com/u/1024727/c2/input2.PNG" border="0" />

    if you want to see if the input is being held down check if its greater than 0:

    <img src="https://dl.dropbox.com/u/1024727/c2/input3.PNG" border="0" />

    (Though for my actual game I use keycode stuff so it can be customizable input.)

  • dum

  • That would be nice.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • , Thank you so much for the custom input support, almost all the big features are in now! :D

    1 additional expression would help though: get a key as character/text (based on keycode). This way I could show the player a string that says "Shift" rather than "Keycode 16".

  • I wish I didn't do work in this new version before testing if it ran, lol.

  • I get it in my project, as well as in Kyatric's.

  • "Is MMF 2 the answer?"

    No. It's a pain to work with serious projects in MMF2, especially if you've tasted the excellence of Construct 1/2. Imagine going back to Windows 3 after using Windows 7, Ashley basically improved every aspect of MMF2. Many of the MMF2 veterans all moved on, or are desperately waiting for MMF3 to come out (because Construct 2's HTML5 focus is offputting to some).

  • I get this error as well.

  • Oh sorry, don't know.

  • Awesomium seems inactive, the woes of HTML5 engine and having to rely on another set of developers. :(

  • By spending many years using construct.

  • bump

  • Nintendo has shot down quite a few fan projects. The most memorable for me being the Ocarina of Time de-make, where a guy was recreating Ocarina of Time using A Link to the Past assets.

    Haven't heard of that, is that a recent thing? Doesn't sound like Nintendo, when I was young I spent many years in the fan game communities and Nintendo didn't seem to care about any of them.