alastair's Forum Posts

  • Oh, that's a shame, I could have saved so much time! :(

    I was hoping I could use families because then I could just edit the action values, rather than having to create brand new actions for every single object I create (which is more clicks and more time spend navigating, so inefficient!).

    Thanks, although you both have conflicting posts :(

  • I want to set values on newly created sprites using family actions to speed up the variable setting process.

    ???????????

    This is what I know will work:

    <img src="http://i.imgur.com/rQXXtEf.png" border="0" />

    I'm giving the new sprites some variables.

    ???????????

    Am I using families correctly here?:

    <img src="http://i.imgur.com/rwKcm13.png" border="0" />

    Is it OK for me to just set values for a newly created sprite with a Family action? My instincts say it should NOT because I have not referred to any family conditions, so I feel like it's going to set the values for ALL sprites in the family rather than that specific sprite in the action above.

  • You forgot to show the picture as well:

    <img src="https://pbs.twimg.com/media/BOaI5YpCIAUFI__.jpg" border="0" />

  • You can't make a game for Steam, you have to go through the Greenlight contest. But ya, computer games work fine! I have my game own on greenlight so I don't see why not.

  • Crop will just show more of the level on different screens, it won't try to keep it to scale.

  • When scaling to a larger window size it drops the performance dramatically on every platform, for me.

  • 1 more thing would be to make fullscreen performance the same as windowed.

  • allgamesbeta.com/2013/06/wall-street-journal-google-developing.html

    Google Is Developing Android Game Console

    Google is developing a videogame console and digital wrist watch powered by its Android operating system, according to people familiar with the matter, as the Internet company seeks to spread the software's domination beyond smartphones and tablets and cement build the company 's reputation as a hardware maker.

    With the watch and game console, Google is hoping to combat similar devices that Apple may release in the future, according to the people familiar with the matter.

    Google is also preparing to release a second version of a Web-connected, Android-powered media-playing device, called Nexus Q, that was unveiled last year but not sold to the public, these people said.

    The Internet giant hopes to design and market the devices itself and release at least one of them this fall, they added.

    A Google spokeswoman declined to comment.

    The hardware plans are the latest sign of Google's determination to build on the success of Android, the software it launched in 2008 that powered 75% of all smartphones and 56.5% of tablets shipped globally in the first quarter, according to the research firm IDC.

  • Sony apparently loves small developers, I wish HTML5 devs loved them too!

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  • I hope this isn't one of those things that's too late to fix/change.

  • +1

    This would be incredible.

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  • Ya if anyone has a Linux computer, and would be up for testing I'd like that too.

  • YAY the Mac Node-webkit is now working really well! (with the 0.6 update that came with C2 r135)

  • Chrome is better than node-webkit on Mac (my game is mostly black with node-webkit but runs perfect in Chrome), which is something to keep in mind.

  • Hehe, yeah :) I wanted it to be similar in some way to all my previous games on that site.