alastair's Forum Posts

  • I started a bug topic here: http://www.scirra.com/forum/topic71876_post436932.html

  • Ashley sorry I couldn't recreate it at first, I just figured it out. (I updated the first post too.)

    "Play at Position" works.

    "Play at Object" does not work now.

  • Positional sound is no longer moving with the listener sprite when using the "play at object" action, only "play at position" works.

    Noticed in r138. I presume it has to do with the audio changes that came in around 137/138.

    Capx: https://dl.dropboxusercontent.com/u/1024727/positioned%20audio.capx

    Listen to the difference between the Left/Right click sounds, to see how "play at object" differs from "play at position".

  • You already can, Browser object > request fullscreen.

    But if you meant something else like changing resolution, then I don't think you can do that yet :(

  • I can't recreate the problem with my game so I'm not posting this as a bug.

    The issue I'm having is that despite setting the audio listener position to the camera or player sprite, its not actually moving with those objects... it's just staying at the start of the level. So when you walk a distance from the start, I can't hear any sounds.

    I'm just wondering if anyone else's positional sound has broken in the last couple of releases? And if they've found a solution for it.

    The audio use to work wonderfully a few releases ago but now it's like a silent film.

  • I prefer making for PC first, as is its the leading platform.

  • Why wouldn't it be able to support WebGL?

  • Oh fantastic, thanks! I'd forgotten to try that new feature. :)

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  • Oh, that's a shame, I could have saved so much time! :(

    I was hoping I could use families because then I could just edit the action values, rather than having to create brand new actions for every single object I create (which is more clicks and more time spend navigating, so inefficient!).

    Thanks, although you both have conflicting posts :(

  • I want to set values on newly created sprites using family actions to speed up the variable setting process.

    ???????????

    This is what I know will work:

    <img src="http://i.imgur.com/rQXXtEf.png" border="0" />

    I'm giving the new sprites some variables.

    ???????????

    Am I using families correctly here?:

    <img src="http://i.imgur.com/rwKcm13.png" border="0" />

    Is it OK for me to just set values for a newly created sprite with a Family action? My instincts say it should NOT because I have not referred to any family conditions, so I feel like it's going to set the values for ALL sprites in the family rather than that specific sprite in the action above.

  • You forgot to show the picture as well:

    <img src="https://pbs.twimg.com/media/BOaI5YpCIAUFI__.jpg" border="0" />

  • You can't make a game for Steam, you have to go through the Greenlight contest. But ya, computer games work fine! I have my game own on greenlight so I don't see why not.

  • Crop will just show more of the level on different screens, it won't try to keep it to scale.

  • When scaling to a larger window size it drops the performance dramatically on every platform, for me.

  • 1 more thing would be to make fullscreen performance the same as windowed.