alastair's Forum Posts

  • At the moment I have "nothing" selected for "loader style" as all else don't seem to work well for me. But it's not good because it means there's no loading feedback.

    For my game, clicking the .exe then having it finish loading takes about:

    • 3 seconds for goodish computer
    • 5 seconds for Steam Deck
    • 8 seconds for average to low computers

    Which means it's just showing a black window for a while. And may be confusing as to whether it's frozen or not.

    "Loader layout" does not seem to work with NWjs, unless I'm doing something wrong.

    If I selected "percentage" or "progress bar": it shows black window for only a third of the time, then for the remaining time it shows the percentage/bar. BUT they're frozen, it just stays at "0%" or an empty rectangle bar. So while this feedback is useful to know that something has loaded, it's also not ideal, because the user may think something is broken for it to stay stuck at 0%.

    Maybe I'll keep the setting on rectangle ("progress bar") as that's at least showing some form of change during loading, and might be the least intrusive and confusing option.

    The "progress bar and logo" option doesn't seem great either, since the progress bar doesn't move, and the logo is just using an icon files — which feels out of place.

    And "construct splash" is too intrusive/advertising feeling.

    I'd be content if I could just have a simple line of text that says "Loading". So that people know that something is happening.

    (I don't use the "package assets" option, as that slows the startup time.)

  • Thank you Tokinsom for confirming and sharing your experience!

    What do you have in "Settings -> Preview with"? I get a white flash only when I set "Browser tab" there.

    I use "popup window" that seemed like the best setting. I have the app installed as it's the best way to use C3 that I'm aware of.

    I think XHXIAIEIN may have initially pointed this issue out and now I'm more consciously aware of this strange flash.

  • Haha, yeah and when you're testing your game constantly, it's a lot of flashes!

  • They occur whenever opening a Chromium window. On both my computers.

    Am I the only one who doesn't understand what this thread is about?

    Brief White screen flashes.

  • Every time I preview my game, or open C3.

    Flashbang!

    Is there an easy way to fix this bug somehow?

    I'm guessing it's a Chrome issue.

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  • The next 2 years of updates is going to be so good then!

    There's a lot of great suggestions already.

    Thanks Ashley and everyone for your submissions.

  • Thanks, great platform change!

    It breaks backwards compatibility. For example a user may suggest a completely new and different way for the Families feature to work. Even if it's a brilliant idea, it would likely break thousands of existing projects that already rely on the feature working the way it already does. Users whose projects break between Construct versions rightly get upset, so we strive to ensure compatibility between Construct updates. Ideas which would obviously break this are not something we can really do in practice. We can in some cases add a parallel feature and try to phase out the old one, but this is technically complicated, and confusing to users who wonder why there are two options and which one they're meant to use.

    If in this example, Families cannot be changed or updated, but the new feature suggestion would be a big improvement: the parallel feature sounds like a good idea, and perhaps one way to offset the confusion for users would be to name it so that it's clearly an upgraded version. Like maybe something like "Families 2" could appear in existing projects? That way people can opt into the new families, without breaking their old projects. And in fresh new projects maybe you wouldn't even need to show the old "Families v1"? It's a bit weird, but maybe it's still better than never being able to update some old features.

  • I'm not sure, but from my testing:

    It's just treated as a regular controller.

    And the touchpad as a single large button.

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  • Does worker mode make Physics behavior work in a different thread/core?

  • I think there's a steam plugin and sdk for each version.

  • Isn't it better to use worker mode for performance?

    From what I've found, NWJS 71 was the final good release for my game.

  • Interesting!

    How do you change the collision cell size? I can't find it.

  • Doesn't seem like it will be too many more years before we can just straight up give a prompt to AI and then have it generate an entire game.

    The escalation of technology is certainly entertaining to watch, our lives and jobs are all changing!

    Perhaps there will still be people who appreciate human made products though.

    But I guess if you don't use AI you'll probably not be able to keep up with those who are.