alastair's Forum Posts

  • C3 sometimes even goes down for everyone, for hours at a time.

    Subscriptions and not having freedom to use software offline is bad.

    I'm happy to keep giving money to them to support more updates, I just don't like this model.

  • Humans but without clothes on.

  • You do not have permission to view this post

  • You do not have permission to view this post

  • thanks for explaining what it does.

    I tried talking to Steam about it, they got back to me, and I'm not sure if it helps but they said:

    You can check out our Steam Overlay documentation to troubleshoot these issues.

    Hopefully someone that knows what to do will eventually encounter this problem to help us fix it.

  • Okay I bought a Lenovo gaming laptop in order to test this.

    And the above comment is correct!

    • The tag "--force_high_performance_gpu" allows my game to use the nvidia GPU! It runs wonderfully smooth.
    • But if I also have the "export for steam" button checked, it will NOT use the nvidia GPU, and instead the weak one, and does not run as well.

    Ashley should we now update the NWJS "Export for Steam" option's "--in-process-gpu" with the new one: "--force_high_performance_gpu"? I'm not sure what the old tag did, but since it's blocking laptop's GPU's from being used maybe it should be changed so the games run better for more of our Steam players.

  • There was a comment a couple years ago here with a solution:

    github.com/nwjs/nw.js/issues/5732

    I found that the --force_high_performance_gpu flag seems to make NW.js run with a discrete graphics card by default, but with the --in-process-gpu flag it will not work.

    Is that a good tag we can use?

    Is it okay to replace the old "in-process-gpu" which has become common for people to use?

  • There use to be issues with people playing games on laptops with NWJS, since I think people said it wouldn't use the graphics card GPU.

    Is this a problem still with nwjs 71+?

    EDIT: Solution was found: https://www.construct.net/en/forum/construct-3/general-discussion-7/gaming-laptops-broken-182785#forumPost1115152

  • calminthenight thanks for the idea. I'm surprised it worked for gamerguy1234 but not for a Linux user that's complaining to me.

    This is my settings, could it be something else?:

  • Continuing old topic construct.net/en/forum/construct-3/how-do-i-8/try-run-full-screen-nw-js-169783

    gamerguy1234

    On my windows 11 Laptop, if I run either the win32 or win64 files and try to enter full screen mode it just windows in the top left corner

    Like This

    calminthenight

    Did you set the resizable window option on export?

    gamerguy1234

    That Worked! Thank you so much!

  • An action roguelike platformer. Started working on it years ago haha, but it's now released.

    store.steampowered.com/app/2921600/Angvik_2

  • You do not have permission to view this post

  • fantastic thanks everyone!

    dop2000 when I used the action to set collision cell size to 10x10 it reduces the checks down from 125000 to 800. So it seems it does that cells help a lot to reduce checks!

  • dop2000 thanks for testing too! Maybe we have to set the collision cell size first? Did you have an action doing that?

    Perhaps a manual entry could help to explain this concept.

  • Thank you for clarifying that it's still a thing!

    I don't think I'm good at making performance tests, because when I tried doing it I get better performance when it was a subevent. 😅 So I'll just have to trust you.