alastair's Forum Posts

  • It's good to see more software support the Switch, hopefully Clickteam's Fusion 3 will support it as well, it's nice to have competition with Construct 3!

  • In the stable build I noticed that

    • when I load my game my properties, layers, and project windows all seem to be the small default sizes

    • it starts windowed, doesn't remember that I ran it as maximized

    anyone else had that issue, or is that fixed in the beta release version?

    • Post link icon

    Remember you can report bugs if you ever find any so they can be fixed!

    https://github.com/Scirra/Construct-3-bugs/issues

  • Thanks R0J0hound

  • That's odd there's no way, thanks for your reply.

  • How do I change the pitch of a sound effect? I want to put a random value so that it'll help make the audio more varied and interesting.

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  • Sounds like a bug, although the request of having an option to have adjustments apply to all sheets could be useful.

  • Honestly I think the best thing to do is just do everything on the Mac if at all possible. Transferring files to Windows and back without losing special file permissions on the symlinks is difficult - I'm not sure if it's even possible, the two OSs treat symlinks differently.

    How do you upload with the steam SDK from Mac? I can only run the content builder .bat file from windows.

  • Control + W should close the current tab (i.e. the current event sheet), like closing a browser tab.

  • BTW I was playing Angvik again recently and decided to check out the stats and saw you've had a big upsurge in players since July. Was that due to marketing? Anything you'd recommend?

    Also, I see you have it as Angvik 1 in your signature, are you planning sequel?

    I don't do any marketing, it was just luck because I think some korean streamers somehow discovered it.

    Yeah, i'm doing a sequel but it's going to have a lot more content.

    It seems you use Steam4C2-Basic and this thread is for Steam4C2 (full version); that's why you didn't see any update on your download page

    I'll try getting the full version then and see if that helps me, thanks.

    Which version of Steamworks SDK supports 1.7.1c is it SDK 1.42? The store page only says what to use for 1.7.1b and older.

  • Ah ok thanks for explaining, I was just confused because on this list I don't see a "Steam4C2 v1.7.1C" or a January update around the time he said there was an update.

  • How do I download the latest version, I only see a version from December to download, is the store just slow?

  • Ashley

    Thanks so much for the deep dive.

    Good news is if i download nwjs 23 on the mac, replace the Resources folder from the C2 Export, everything is gold, the app runs fine in OSX.

    Bad news is, my steamworks SDK is in windows, so the minute i move the mac app back to windows for building / uploading to steamworks, it breaks the app.

    Can you think of any way to get the app file back into windows safely while preserving the symlinks?

    If not, I suppose I can look into setting up the steamworks sdk to build on the mac and just deal with windows permissions stuff from bringing the windows files over to mac then uploading on the mac.. have never tried that so its mostly just unexplored territory causing apprehension haha

    How do you upload to steam from the SDK on a mac? I don't think run_build.dat works on OSX.

  • Why does the plugin have to be updated each time NWjs does a new release, is there a way to automate that?

  • 2D

    3D