alastair's Forum Posts

  • I have, because I like all the small changes it has made, the new editor feels much nicer to use too. It did kind of seem like the early C1/C2 days again with the bugs and such, but they're making rapid fixes so it's pretty good. I am keen to see the new engine remake thingo they were planning on too, that'd be good but unfortunately so far away! The fact it's in the browser doesn't bother me since I run it as an desktop app anyway, so it feels like native.

    And also because I want to support Scirra, since I've waited a decade for Clickteam to make MMF3 but Scirra has put out 3 editors in that time, all with subevents! Clickteam never bothered to evolve their program because they wasted a decade on trying to make exporters that were barely featured. Though they are thankfully they're starting to make progress again though up, slowly. But Scirra has proven themselves to be much better developers in every way, they've always listened and responded to their community!

  • This is fantastic, wanted this for years, thanks so much!

    A couple of issues:

    Normally when you select an action it highlights it. Good!

    But when you select an action at the bottom of the list, for some reason it also highlights "+ Add action" too, this feels bad and is distracting/unnecessary.

    and

    Can't remember if this is only a problem with this theme or not, but resizing some of the dialogs occurs in weird places, in this image to resize that bottom right corner you have to move the mouse at an offset of like 20 pixels away from the corner.

    Nice it's already available, can't wait till my account works with it!

  • The only thing that wasn't immediately apparent when using it for the first time, was that there was no indication on how to add new behaviours/effects. Right clicking or double tapping reveals the option, which is fine as it's less cluttered I suppose. I only mention that because something that puzzles me for 1 second might confuse a new user for a while. Perhaps I'm the only one though.

    (Along with not being able to see the closing X icon in the windows at a glance, that I mentioned before.)

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  • The overall impression is great, the UI improvements are fantastic in all regards. Feels a lot nicer to use. Making it a desktop app improves the experience as well. Eventing workflow is improved as well.

    Small nitpicks but the color gradients in the tabs for eventsheets and layouts is ugly to me, bit inconsistent with the rest of the UI coloring? Also the X in the corner, to close the windows, is too dull to see on the blue, the X should be a blacker color.

    I did see a comment by Ashley somewhere that was going to be further UI design in the beta or something, like color customizations etc. That would be great if it's done better than C2's. All it needs is an option to switch between this and an overall darker theme feeling, like Adobe Photoshop would likely be a nice option.

    I'll probably wait till it's out of beta and people have sorted out the bugs before using it again.

  • Wonder how it's going in 2017 now!

  • Start small, make small prototypes, recreate simple games in Construct, build up your mastery, get familiar with how it all works, check out the manual, search the forums when you need help, make something.

    It's fantastic to dream big, but realize that you don't get to the top without climbing there, you'll probably fail a lot on your journey but that's good for learning, be passionate and optimistic, work hard everyday.

  • Problem Description

    In the event sheet while a comment has focus (for instance while typing), if you use the shortcut to select all the text (Ctrl+A) rather than it selecting all the text in the comment it will instead select every event in the sheet.

    Attach a Capx

    https://drive.google.com/uc?export=down ... VFpbmN2Nnc

    Description of Capx

    Contains a comment in the event sheet along with some blank events.

    Steps to Reproduce Bug

    • Open up an event sheet
    • Add Comment
    • Type text in the comment
    • Press the keyboard shortcut: Ctrl & A

    Observed Result

    All events are selected, except the comment which has focus.

    Expected Result

    Since the comment has focus and is being edited, pressing the Ctrl+A shortcut normally selects all text, so I expected it to select all the text.

    I only want the Ctrl+A feature to select all events when I'm not editing comments.

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    139

  • Do as much work that you can by yourself, until you master at least artwork or coding.

    Thanks 80bit, I still can't get it working on Mac but since there's no guide in the first post for Mac I might have done something wrong. (I probably did something else wrong since I renamed it to app.nw and put the steam_appid.txt and steam_api.lib in almost every folder to be sure.)

  • I figured out a method. On the layer which contains the light and shadows, a Canvas is placed at the bottom of each wall which is as wide as the wall and 1 pixel high. In the events the layer is pasted to the Canvas and is then the hight is stretched to be the hight of the wall.

    Basically you get what you see in image 2 except now if there is a shadow below the wall then it will be vertically stretched up the wall, turning it into image 1!

  • No it's just images I found from searching.

    I think the method you suggest might produce results similar to image 2 or 3.

    I'm wanting to achieve the lighting on the wall as seen in image 1a, notice how in that image the wall tile is only vertically lit up at the point where the shadow starts.

  • Does anyone have ideas for how to light up walls with a topdown perspective like this?

    See how the light goes up the wall.

    I don't want to do lighting like this:

    images from this.

    I've got the NW.js 0.15 greenworks combo working well for Windows, but the achievements aren't working for me on Mac. Maybe I did something wrong with Mac (placing the file in the spot?) or is this plugin version not working at the moment for mac?

    you mentioned that Mac is working great for you with nwjs0.15, do the achievements work on that as well?

  • That's interesting, your game didn't trigger it for me! It only happens sometimes with NWJS for my game though, and not on other's computers. So it's a bit weird