alastair's Forum Posts

  • That's fair, thanks for letting me know.

  • That's fantastic! What were you calling it before?

  • Ashley does that make sense?

    Or is this not going to be a simple setting to implement?

  • Isn't this the same as not using Z elevation and using parallax instead?

    Yeah kind of, in a primitive way. I could use dozens/hundreds of layers with different parallax settings, or I could just have 1 layer and change the Z elevation of an object.

    I love setting the Z, but my graphics are all hand drawn to fit certain distances and I'd imagine pixel art users who want to keep the graphics consistent would feel similar.

    It would allow more nuanced detail in parallaxing scenes, as I can simply and efficiently just adjust the Z depth per object, rather than getting lost in a complex layer system.

    For the times when I do want something to drift from the background to foreground it would be much smoother than transitioning between the parallax layers too!

  • Ashley

    If not per object, in project properties can we get the choice to have Perspective or Orthographic for Z elevation?

    I love the Z feature, instead of having hundreds of layers I can now just set the Z value!

    But I don't want the sprites to be resized when going back in the distance. I just want the parallax effect! I think having the Orthographic setting would solve this issue, pretty sure that's what you call it.

    Thanks!

  • I found a post that explains how to find the new feature:

    construct.net/en/forum/construct-3/general-discussion-7/so-whats-this-timeline-thing-t-141892

  • In the latest beta version there is a timeline feature, but I don't know where it is or how to find it.

  • Are you comment 5 on the Chromium Bugs issue?

    TheRealDannyyy yeah that's right 😊

  • Thanks for that, some useful ideas!

  • Thanks for that! Yeah Windows 10.

  • Anyone have ideas on how to make something like this:

    I want to have a gas spread around a room, spreading out and going around solids.

    Thanks for your help or thoughts!

  • TheRealDannyyy To be clearer, what I found is this:

    ✔️ When a controller (e.g. PS4 or Xbone controller) is plugged in with USB, rumble works!

    ❌ When a controller (e.g. PS4 or Xbone controller) is using BlueTooth, input will work normally, but rumble does NOT work!

    This is true for both Chrome and Construct 3 NWJS.

    I don't know if this is a bug or it's just that rumble is impossible with BlueTooth on Windows.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • TheRealDannyyy

    Strangely, the Ps4 controller and Xbone controller both work identically but the rumble is only felt when I plug a USB cord into one of them.

    Here is what your site calls my white PS4 gamepad:

    I use the controller with bluetooth, tried rumble and it says it did something but I feel nothing. Then I plug in the cable and rumble works. Input works fine either way, it's only rumble that seems to care about being connected with cable.

    My Xbone controller just gets called "Xbox 360 controller (Xinput standard gamepad)" in your app.

    I realized the reason it wasn't working in my game at all (NWJS) was because I was telling it to vibrate gamepad 0 (my PS4 controller) when I was actually using gamepad 1 (xbone controller with USB), but when I changed the code to tell it to vibrate gamepad 1 it works good with USB!

  • I don't know if rumble is working at all at the moment?

    I'm using a Xbone controller with blue tooth but no feedback at all.

    TheRealDannyyy I tried using your example in chrome and firefox, and my own game, but I can't get rumble to work.

    I can't remember if I had to install anything for my PS4 controller, I just connect it with bluetooth and it recognizes the controller fine!

  • Nice to see support for Construct 3!