alastair's Forum Posts

  • You can also set the amount of times to be equal to the array.width (or height etc.), so that if you change the size of the array you don't have to worry about your code later.

    Yeah it'd be nice to see more support for tables in general. I see 2 options for the future, either:

    ♥ support CSVs properly so it's easier to use external editors

    ♥ or make more features for the Data editors in C3 so it's user friendly, moving closer to google sheets or excel in (e.g. sorting, moving rows/colums around, selecting multiple cells etc.).

  • Try expanding the array so it has 500 cells.

    You could also do a "For" event, set it to go 500 times, then Compare the Cell's value based on loopindex.

  • I don't get it, what's your problem? You don't like it being X, Y, Z?

  • Unfortunately, I don't think there's a current simple way to go back and forth with Google Sheets.

    There is at least some basic data editors, you can copy and paste the data from google sheets to an Array or Dictionary data file in C3. Just go to the Files section in Project window.

    C3 stores the data as a json file, which you can download if you want to take the data back to Google Sheets (you can't drag select more than 1 cell at the moment in the data editors😭). I think someone made a JSON to CSV converter if you need to go back to google sheets.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello!

    I love the notification feature, but I don't like having to go to a seperate page to view them, it's tedious!

    A lot of the time the notifications aren't super important, but I have to waste time going to the page to see them. I'd rather just be able to hover or click on them like in Facebook and see what's there, without having to leave the page to see notifications!

    Thanks ♥♥♥

  • If I'm understanding you correctly: the origin point should not be moving when you crop, that sounds like a bug, you should report that if it's not working right!

  • Thanks R0J0hound, and I figured out if I want to return an object to it's original size that's at parallax 60% and scale 60%, I can just divide the dimensions by 0.6!

  • If I have a tree sprite in a background layer that's parallaxing/moving at 60% of the speed, does that mean the tree should also be 60% of the size than if it were in the foreground at 100%?

    Hope someone understands how Z/perspective maths works!

  • Yeah Shadownaut is perfect, way better!

  • That's fair, thanks for letting me know.

  • That's fantastic! What were you calling it before?

  • Ashley does that make sense?

    Or is this not going to be a simple setting to implement?

  • Isn't this the same as not using Z elevation and using parallax instead?

    Yeah kind of, in a primitive way. I could use dozens/hundreds of layers with different parallax settings, or I could just have 1 layer and change the Z elevation of an object.

    I love setting the Z, but my graphics are all hand drawn to fit certain distances and I'd imagine pixel art users who want to keep the graphics consistent would feel similar.

    It would allow more nuanced detail in parallaxing scenes, as I can simply and efficiently just adjust the Z depth per object, rather than getting lost in a complex layer system.

    For the times when I do want something to drift from the background to foreground it would be much smoother than transitioning between the parallax layers too!

  • Ashley

    If not per object, in project properties can we get the choice to have Perspective or Orthographic for Z elevation?

    I love the Z feature, instead of having hundreds of layers I can now just set the Z value!

    But I don't want the sprites to be resized when going back in the distance. I just want the parallax effect! I think having the Orthographic setting would solve this issue, pretty sure that's what you call it.

    Thanks!

  • I found a post that explains how to find the new feature:

    construct.net/en/forum/construct-3/general-discussion-7/so-whats-this-timeline-thing-t-141892