alastair's Forum Posts

  • > When the camera scrolls, does the camera use decimals in scrolling

    > for example, will the camera be at: 450.23, 670.91 ?

    >

    It uses floating point values. If you'd like, I could make an option where only integer positions are allowed.

    That would be marvellous! I'm not sure if that's the solution to an issue with my game or not - basically when I scroll the screen I notice a slight "seam" between my image tiles.

  • When the camera scrolls, does the camera use decimals in scrolling

    for example, will the camera be at: 450.23, 670.91 ?

  • For your first question. You can do it a number of ways.

    I'm not sure if making the NPC's global will keep their values or not, but if it does you could just go:

    start of level: set NPC position to VariableX and VariableY.

    Or you could store the info in global values, or save them in an external file or what ever. Then just set the positions at the start.

  • Does all the software from XP work on this new windows 7?

  • I'm just glad I don't check the front page for updates any more, or I'd be missing everything.

  • or if you could do something like:

    -"Bullet" On Collision with Family Soldiers

    >Subtract "Damage" - "shield" from Soldiers "HP"

  • Why implement a feature that can be done by simply closing and then reopening the application?

    That's not a good solution at all.

    You can opt to reset settings and variables to default and refresh everything, but that's about it. Is that what you are looking for?

    Yeah that be good, currently there's no way of resetting/refreshing anything (game, layout etc.) which is heart breaking.

    When I go to different layouts that I've already been to etc. most things are broken, and manually resetting things doesn't always help as there is usually a load of random bugs flying around after that.

    Either that or I just need to properly grasp how construct handles layouts and how to mentally handle that, I'm just use to changing to a layout and expecting everything to be reset and working as it should be.

  • have a look at this then, hopefully it helps.

    http://dl.dropbox.com/u/1024727/score.cap

  • No one is using a Radeon HD 5000 series card? they must be pretty bad

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  • cheers, I hate making those small mistakes.

  • I was just wondering how you use the particle timeout.

    <img src="http://dl.dropbox.com/u/1024727/images/particles.PNG">

    I set it to 200 milliseconds, but it doesn't obey that command. It only seems to obey the the "Fade out" and "fade to colour" timings.

    I set the fade out/to colour things quite high as I wanted the particles to just disappear rather than having to fade out with opacity. But that seems to be the only way to go?

  • Thanks linkman, thats great!

  • Heres what I meant (I dont know if this is the solution, but it might work.)

    http://dl.dropbox.com/u/1024727/meetmen.cap

  • I'm guessing something like this: (my edit on the left)

    <img src="http://dl.dropbox.com/u/1024727/heyman.png">

    Yeah, all you need to do is - when your setting the position of that sprite to your detector that has the platform moevement, just round the coordinates. I think.

  • Thanks, guess we'll just wait for David to finish the other controler input stuff.