AkiraWong's Forum Posts

  • Mouse > Mouse over object, play animation

    System > Else, stop animation

  • Every 0.5 seconds & object.count < 10

    -> Create object

    Hopes this would help~

  • You means an image with manually drew alpha?

    For me, I use png format images which saved from Photoshop~

    Not like usual, we didn't use alpha channel~

    We directly draw the transparency on the layers~

    Delete the background layer so it will be checkers~

    Save as png, hope this would help~

  • I haven't tried this before but~

    Perhaps the blend mode could works?

  • Thank you blackhornet

    This is very useful~ ^^

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  • SullyTheStrange

    Actually there have several ways to bake normal map~

    You can use xNormal, CrazyBump or ShaderMap to bake it~

    These software did a nice job on 2D and 3D maps baking~

    xNormal is a totally free software, you can try that~ =)

  • Thank you all for the comments and feedback~

    I'm glad that you enjoy playing my game~ ^^

    era

    Thank you~ ^^

    Index & DiGiCORE

    Sorry about that, I will fix this on next update.

    Zero6

    The ball is collide on the center of green band~

    My apologize maybe I made it not enough fake 3D~ ><

    Thank you for the game example~

    I will adjust the collision on next update~ =)

    Yes, the Japanese word is the subtitle~

    The word "????" means "Orbit of Star"~

    devMidgard

    Thank you~ ^^

    Rory

    Thank you~

    I will do my best on the graphic as I can~ ^^

    New version is uploaded~

    For updates info, please check the top page~

    Thank you~

  • <img src="http://dl.dropbox.com/u/76168132/scirra_game/evolution/title.jpg" border="0">

    > Click here to play <

    INTRODUCE:

    This is a simple ball bouncing game for my 3rd game creation. I created 4 levels for this demo version. Clear all stars to pass the levels. I know there has some bugs but I can only fix those by adding more events since the events reached maximum limit. I will fix the bugs when I bought the full license.

    UPDATES:

    UPDATED: (29 August 2012)

    01. Spinning star.

    02. Change ball direction by clicking on the ball.

    03. Increased ball speed.

    04. Adjusted board collision.

    05. Visible mouse cursor.

    06. Level design changed.

    GUIDE:

    <img src="http://dl.dropbox.com/u/76168132/scirra_game/evolution/guide.jpg" border="0">

    SNAPSHOTS:

    <img src="http://dl.dropbox.com/u/76168132/scirra_game/evolution/snapshot.jpg" border="0">

    Hope you enjoy the game~

    I'm glad to hear any feedback~

    Thanks~ ^^

  • 2x click the sprite on layout and click the animation bar~

    For default, it has a "Default" animation within the bar~

    Click the "Default" and check the options on the upper left~

    (Note: Upper left of C2 instead of image editor~)

  • Did you had set the animation into loop?

    2x click your sprite and check the option on the upper left side~

  • Sorry for misunderstanding~

    You mean how to apply normal map within C2?

    Actually is very simple~

    You made an diffuse map and bake a normal map for it~

    I will use the Photoshop NVIDIA plugin~

    Then put the normal map on top of the diffuse map within C2~

    Select the normal map, choose normal bump in the effect~

    It's on the most bottom, it's done~ =)

  • Ha, this is a very huge knowledge~

    This is one part of the 3D artist section~

    Here is the full information of normal map~

    http://wiki.polycount.com/NormalMap

    You can ask me if need help~ =)

  • For me~

    I will set a layer to parallax 0,0 for interface~

    If I need to create a fantastic menu~

    I will set more layers into parallax 0,0~

    I think no, a new layout is like a new page~

    Everything refreshed except global variable~

  • In C2, the stretched image is smoothed~

    But when play in browser, it's sharp~

    Hmm~

  • I don't think so, for me~

    I will build my model on 3dsMax and render it out frame by frame~

    Then use Photoshop to touch up a bit and composite with After Effects~