Aizark's Forum Posts

  • 8 posts
  • Hello. I was making a game and supporting mods for it, and then I discovered that I get a good game core for RPG. thanks to the game menu, you can create mods for this game, or, as it turns out, you can create a completely new game with unique mechanics.

    Can I sell my product as an RPG game builder so that users can make their own RPG games and sell them?

    in fact, they use my game core, and they create the content themselves, resorting to simple and ineractive menus.

    this should somehow remind you of an RPG maker, when there is an engine and the main logic, and the user only corrects it.

    or remember Warcraft 3 with its map editor. or finally doom, and all possible interpretations of it.

    users can't edit the game in construct 3, and I don't distribute sources code.

    Can I let them make their own games and sell them?

  • Hello. I don't have a c2 license, but I can afford to buy a c3 license. It will be very inconvenient for me to do the extra work of transferring the project from c2 to c3, especially since most of the logic can use plugins that most likely will not work in c3. I don't want to do extra work and I can afford licenses.

    Is there a way to negotiate with the developers and release the game on the c2 engine, having a c3 license?

    Tagged:

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  • I apologize in advance, I don't understand it, I posted the topic here in addons, or it was moved. Once again I apologize.

  • Help solve the problem. I'm making a game that can be modified.

    The game will check the folders located in its directory. Doing script checking is not a problem for me. And I can implement the write and read logic.

    I have a problem with loading new images.

    For example, a player wants a new monster to appear in the game. There are images of his animation and state of rest.

    How would an active application be able to load images into itself and play them when needed?

    If you look at the sprite, then you can load it only through the "by link" action. This will load the image in a specific animation frame, which is not appropriate, because I cannot know in advance how many mods the player wants to use.

    There was a trick using "Canvas" but it seems like it puts a lot of memory pressure. and also does not allow you to work with animations.

    I think maybe partially.

    Help me find a solution, I want to be able to load as many images and animations into the final application as I like.

  • Hello. I suffer with a photon because I do not understand much.

    I'm trying to implement a client-server, by the forces of a construct. The photon should help connect them. However, I do not see in the photon any way to single out among the participants the one who has the most important of them all.

    To begin with, I don’t understand how to implement registration so that people would not be allowed into the rooms if they came from the street.

    Also, any hacker can get the ID of my photon and spawn millions of rooms.

    Also, any user can limit the maximum number of players in the room.

    All this puts me in a stupor, I am very upset.

    First of all, I'm trying to ensure that the server on the constract simply processes tables and databases, making calculations of who got where and so on. The client was just rendering.

    However, in what form a photon is supplied, I see that a player can send any information to another player, and he will consume it with pleasure.

    Help, tell me, I believe that this is possible and does not actually blow a lot of energy. I can describe any game logic for a single game, or separately for a server. But I don't understand how to use photon correctly.

    Now photon looks to me like a lobby for friends where none of them is a cheater.

    Main problems:

    1. How to make sure that one of the users is always a server, and everyone listens to him, not trusting information to other clients

    2. How to make sure that no one in the room can fake that he is a "server".

    3. How to prevent everyone except the "server" from creating rooms

    4. Verification and non-admission to the photon if you are a stranger. For example, expelling a user if he is punished. Not letting into the room, expulsion from the room.

    5. Disabling control of the room by other users, such as limiting the number of participants.

    how the same photon is used out of the box and the results are added ... again, I can create a small lobby game. Most of the guides I have studied.

    Tagged:

  • Hello. It's not a problem for me to draw the necessary scene objects in 3D. All objects will be prepared as 2d sprites, so I can also prepare a 2d normal map for them.

    I really enjoy working with 2d, it simplifies what I want to avoid, which is the long work of optimizing 3d models. I can take a dirty model and quickly create content for a game.

    But here's the problem, I want it to look beautiful, with shadows and light. So far, I'm at the graphic quality level of Fallout 2 or Diablo 2. Where there is just light and shadow and rendered sprites.

    I want to embed a normal map in my project. Unfortunately, there is very little information on this topic, and even I don’t have enough information to achieve the desired effect, because I didn’t manage to understand plugins well. This is where I need your help.

    The main problem lies in the fact that often the normal map effect works in the plane in all examples, and I did not find a way to implement it in isometric space, when the light can be behind the object without illuminating it.

    The second problem that I encountered is the light sources, in the plugin settings everything comes down to specifying just a couple of light sources, while in the game there can be a lot of them, this is the light of a fire, street lamps and much more

    I found a good example of working with normals, but the construct was not used there

    youtu.be/jwHon2FViTk

    Discussion thread I found

    construct.net/en/forum/construct-3/plugin-sdk-10/c3effects-normalmapextended-130405

  • Aizark

    All my plugins are free to use.

    thank you very much for the answer

  • I'm developing an RPG for the PC.

    I work alone.

    This plugin has been very helpful to load images and objects. Save PC resources.

    Can I use this supplement, and sell RPG without consequences?

  • 8 posts