Hello. It's not a problem for me to draw the necessary scene objects in 3D. All objects will be prepared as 2d sprites, so I can also prepare a 2d normal map for them.
I really enjoy working with 2d, it simplifies what I want to avoid, which is the long work of optimizing 3d models. I can take a dirty model and quickly create content for a game.
But here's the problem, I want it to look beautiful, with shadows and light. So far, I'm at the graphic quality level of Fallout 2 or Diablo 2. Where there is just light and shadow and rendered sprites.
I want to embed a normal map in my project. Unfortunately, there is very little information on this topic, and even I don’t have enough information to achieve the desired effect, because I didn’t manage to understand plugins well. This is where I need your help.
The main problem lies in the fact that often the normal map effect works in the plane in all examples, and I did not find a way to implement it in isometric space, when the light can be behind the object without illuminating it.
The second problem that I encountered is the light sources, in the plugin settings everything comes down to specifying just a couple of light sources, while in the game there can be a lot of them, this is the light of a fire, street lamps and much more
I found a good example of working with normals, but the construct was not used there
youtu.be/jwHon2FViTk
Discussion thread I found
construct.net/en/forum/construct-3/plugin-sdk-10/c3effects-normalmapextended-130405