Aituok's Forum Posts

  • 9 posts
  • Hello, I have a 3D cube and I want to be able to use the 3D camera to pan around the cube on the X axis.

    As an example: media.tenor.com/kALaOTg9xiYAAAAC/cube-square.gif

    I have been fiddling with the 3D camera for a while and have not found anything that works. Am I doing something wrong? Any advice would be fantastic.

    Tagged:

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  • Hi, I have a sort of drawing game in the works. I want to apply the drawing canvas' result as an object's texture, how am I able to achieve this? Thank you

    Tagged:

  • Sorry I'll try and be more clear! As you can see the log is moving down the screen. But when my frog sits on top of the log, the log still moves but the frog remains perfectly still on it. I believed that I could use the PIN behaviour to make the frog move WITH the log, but that does not seem to work. I have found ways of technically doing it (Making the frog change Y position to match the log's movement every tick, for example), but that prevents the TILE MOVEMENT behaviour from functioning properly whilst the frog is on the log.

  • Hello. I'm trying to get my character to move with an object whilst still being able to control the player, but it won't move with it. I have followed a tutorial for Construct 2, but the settings on Construct 2 are a little different in Construct 3, and I am unsure if that is the issue.

    i.gyazo.com/9037602c0c6b69dee9d38ec839fc8f51.mp4

    As you can see from this, the frog does not move with the log. I thought the PIN behaviour would make it move with the log, but it only works if it is at the edge of the log.

    How can I make it so that when my character is on a log, the character moves WITH the log, but also can maintain it's tile movement? Any help would be appreciated. For reference I am making something similar to Frogger.

    Tagged:

  • Thank you so much, I was sure that this was the correct condition.

  • Hey there. I attempted to make a very simple dialogue system where should I reach past the maximum available data in an array, the text will automatically become invisible. I thought I had done this correctly, but it seems it will not turn the text invisible or run that line of code at all. What have I done? Thanks.

    It's a simple test, but even I am confused.

  • Hi. I'm creating a game where players can colour in their own flowers and such. However, when uploading and posting the final result, the flower colours extend past the lines. Is there a way of keeping the colour within the lineart? gyazo.com/3060a90fd043be3ce6e3825a560c2786

    I was considering some kind of clipping mask, but I don't know if that's possible in Construct.

  • gyazo.com/daac7eae044c1c362f4b070442b79a0d

    I am trying to make it so that my dialogue box will keep a certain distance away from my character. As you can see, it's not so much of a problem with small texts, but larger bits of texts overlay her completely. I want to keep the origin point of the chatbox a certain distance away from the character's head, but am unsure how to go about programming this. Any ideas?

  • Hey there,

    I decided to use the Timeline feature to animate my characters. I created an Idle animation for my character using about 10 pieces such as hair, eyes, arms, etc. My idea was to have an invisible square with a Platformer behaviour and pin the character to the square so that the character can appear to be moving while retaining a smooth looking tween-style animation.

    However, by pinnning the head (and other parts) to the square, I did not realize that the pinning completely restricts X and Y movements, and thus ruins the animation. I want to be able to pin the characters to the invisible square without ruining the X and Y animation set up in the timeline. What is the best way to do this? I am using Construct 3.

  • 9 posts