ah11's Forum Posts

  • 10 posts
  • Thank you guys for your answers

  • rexrainbow

    I’m learning fuzzy logic and I found your plugin very interesting. I’m currently trying to work with it and understand it. I have a question to see if I’m getting it right.

    Let’s suppose we have this Relationships between “100-point scale marks and fuzzy membership functions” in the URL bellow page 4.

    "http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.461.8636&rep=rep1&type=pdf"

    I’m supposing we are going to use membership with 3 levels (In this case Excellent won’t be taken into consideration)

    If I want to define the membership in construct 2 using your plugin, will it be like this:

    Define membership “marks”: P to “0, 60, 65”, S to “60, 65, 75, 80”, G to “75, 80, 85, 90”

    Thank you in advance.

  • Yes it's. I thought i can repost it in this category of the forum to see if i can get some replies. Hope it 's not against the policy of the forum. If it's my bad and i'm sorry

  • My idea is to implicitly personalize the game character that the player will be using while playing (i.e. if the player is male then the game character will have a male look. If the player is female then the game character will have a girly look).

    In order to achieve this, I thought about asking the player (within the game home interface) to say his/her name (via microphone) in order to save it in his/her game profile. Then, based on the input voice (while saying the name) the game uses the voice pitch to identify if the player is Male/Female.

    Is it possible to implement this method in C2 and if yes how so? Or is there any other method I can use in C2 to achieve my goal.

    Thank you in advance

  • Thank you both for your replies.

    First: I'm trying to make my game and the HCI intelligent (i.e. it deduces by itself the player gender without using some sort of specification). That’s why I thought of using the voice input to identify the gender.

    Second: Yes my game play requires the use of the microphone.

    Third: Yes you are so right about the possibility of guessing wrong the gender of the player. Therefore, I thought of using some sort of AI algorithms to increase the chance of the gender classification (e.g. fuzzy logic).

    I know it’s kinda complicated but yeah lol. Thank you again for all your feedback and recommendations I really appreciate it

  • My idea is to implicitly personalize the game character that the player will be using while playing (i.e. if the player is male then the game character will have a male look. If the player is female then the game character will have a girly look).

    In order to achieve this, I thought about asking the player (within the game home interface) to say his/her name (via microphone) in order to save it in his/her game profile. Then, based on the input voice (while saying the name) the game uses the voice pitch to identify if the player is Male/Female.

    Is it possible to implement this method in C2 and if yes how so? Or is there any other method I can use in C2 to achieve my goal.

    Thank you in advance

  • i see . Is there any methods to have the results like the way i want? bcs i'm trying to not make the player aware of the tracking process in order to not affect the way he/she plays. Besides i'm planing to put the game on a server. That's why i want commands or actions in construct that keep traces automatically in a text file or so then all i need is to work on the traces stored.

    Thanks again for ur support

  • nimos again thx for ur answer i do really appreciate it.

    I just read about list object but i guess it doesnt do the job (of course if i did understand correctly).

    what i want exactly is : after a player finished the game i find a text/xml file contains FOR EXAMPLE:

    score :100

    number of killed enemies : 10

    visited area : area1, area2...

    path: ....

    and so on because i will need to work on these traces later on. hope u get my point.

    Again thx alot for your help

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  • Thank you both your answers i really appreciate it.

    nimos100 i want to collect the player's traces after a playing session in order to work on it later on.

    roracle if u dont mind can u explain to me more your idea and is there an online example that show how your idea works. I'm sorry but i'm just a beginner in construct. thanks in advance

  • After a playing session ( using a game created in construct2) i want to extract the traces made by the player ( path he/she took in the game, list of actions, respones , how many times he/she communicate with NPC ,...) in a log file or in an XML file or even in a database.

    Is it possible to tell me how to achieve that? Is it possible to create a small tuto to demonstrate how it works since i'm still new to construct.

    Your answers will really mean alot to me since it will help me in my work progress. Thx in advance

  • 10 posts