agouti1014's Forum Posts

  • As for speed that one is much easier... simple ranged roll.

    For the tossup questions it goes like this...

    Fast: 1 to 5 seconds (actually 100 to 500 / 100)

    Medium: 3 to 7 secs

    Slow: 5 to 10 secs

  • Thanks... I used a php middle tier with a mysql back end. The client contains the ids for the computer players, but the logic is server side (as are the questions, etc). Construct 2 has worked very well for creating the front end. Although I am still not at the level of using its more advanced features... I am working towards that. I think writing the questions took longer than the programming LOL ;-)

    As for the logic itself... the players all have 3 possible values for both speed and knowledge.

    Knowledge Example:

    Basically once the php script retrieves their knowledge value it then scans each possible answer... just like a real player would. Each time it looks at an answer it "rolls" to see if it can tell if its right or wrong. If it fails to roll low enough then it will randomly decide to click it or not (50/50 at that point). If not then it moves to the next answer and so on. There are 3 levels of knowledge.. smart is 80/100, medium is 50/50, and dumb is 20/100. If it does roll low enough then if the answer is correct it will select it, or pass it if it is wrong. It repeats this until it locks onto 5 answers.

  • Thanks to feed back I received I was able fixed a few glitches. I am not sure if this forum was the source of the emails I got, but thank you regardless! The Trivial Boot is now fully playable.

    Game is hosted at this link.

    Here are some screen shots:

    <img src="http://walkmans-games.com/images/screen1.png" border="0">

    <img src="http://walkmans-games.com/images/screen2.png" border="0">

    <img src="http://walkmans-games.com/images/screen3.png" border="0">

    <img src="http://walkmans-games.com/images/screen4.png" border="0">

  • Nevermind... I got it.

  • I got a 404 error. :(

  • BTW - it works best with chrome.

  • Hello Everyone.

    I have a new game that I created for a school project. It is called "The Trivial Boot". Basically it is structured somewhat like a game show. You face off with 4 contenders in an attempt to be the last player standing. If you are the last standing then you get to play the bonus round for a chance to win up to 1,000,000 points.

    WARNING: this is not easy trivia!

    Let me know what you think.

    It can be found at:

    walkmans-games.com/TB/index.html

    Thanks! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Oh and also, thank you for color coding strings, etc... helps with very long AJAX calls.

  • I normally don't post stuff like this... but I feel I need to take a moment and say thank you for including auto-completes when having to type in variable names. No more having to hunt down what I named something. Thank you! You have made my life easier! <img src="smileys/smiley17.gif" border="0" align="middle" />

  • This just gave me some inspiration for creating things other than games with construct2. Thank you for sharing!

  • Nice job! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello everyone -

    I have been working on several mini-challenges that will be used in a much larger game. (all done in Construct 2 with a little bit of server side).

    I have another one done. This one is a slot machine type of game (mixed with a little poker).

    Again I was hoping to have a few plays to get an average score. I could then use that data to set the "Pass/Fail" marks for this mini-challenge.

    It takes about 5 minutes to play (at the most).

    walkmans-games.com/slotsTest/index.html

    It will save your score automatically.

    Thanks! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I agree with tecbug... I turned down the speed of the cars/trucks and upped the golf cart a little. This does mean less play time as it is only 5 rounds... but this is just a mini-challenge for a much larger game.

    Thank you for the feed back guys. Hopefully it is now less frustrating.   <img src="smileys/smiley2.gif" border="0" align="middle" />

    walkmans-games.com/crossTest/index.html

  • I used to love frogger... LOL. I do miss some of the old atari games. For this new game I'm working on all of the challenges resemble old atari games. ;-)

    BTW- fixed a glitch. At the end of the game it would lock up. Sorry about that... I forgot to reset something.

  • Hi Everyone -

    I have another mini-game that I was hoping to get some plays on. It is a "challenge" for a much larger game I am working on. I need to get what the average score is so that I may set the "target score" for this challenge.

    Basically you have to cross a busy road in a golf cart within the time limit. It takes a maximum of 5 minutes to play. The server will automatically record the final score once you are done.

    BTW - I have had to cross a busy road in a golf cart before in real life... and I survived. That was my inspiration for this "challenge" LOL

    walkmans-games.com/crossTest/index.html

    Thanks! <img src="smileys/smiley2.gif" border="0" align="middle" />