AfterShock's Forum Posts

  • I'm using the XAudio 2 object with autoplay for every sound, the events are in an event sheet called "main" that is included in the event sheet for both layouts. The sound works fine until the layout is changed.

    download

    Click on file then download original.

  • Well you need to sign in with your Google Account, but I'll post a media fire link.

    It looks very promising! I'm currently working on a similar project and studying your cap helped me a lot. Just wanted to say "thanx"

    Glad I could help c:

  • I've started a WASD + Mouse stick shooter just out of boredom. I've been working on it for about a week now, any comments, criticism, or help would be appreciated. I'm also trying to think of some sort of storyline right now.

    <img src="http://img30.imageshack.us/img30/6523/stickshooterscreenshot1.png" border="0">

    Download Cap from Google Docs

    Download Cap from Mediafire

  • The game would have been much more fun if it wasn't so laggy all time. It would run much faster (I think) if you made objects events only run if they were on screen. Otherwise the game was pretty fun, but it is weird how you immediately slow down when you grab onto a wall, you should decelerate a little. Also the graphics are not very good looking, but that's not as important to me as basic gameplay.

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  • It would be easier just to have 2 particle objects.

  • What exactly are you trying to do?

  • What audio format are you using?

  • + XAudio2: [negated] Channel 1 is playing

    -> XAudio2: Set channel 1 position to 10 seconds

    10 seconds is arbitrary, it can be any amount of seconds you like.

  • I was able to fix it by getting rid of the crouching variable and by saying when the down arrow key is down and z is pressed use the animation, it's more messy but at least it works.

    Here's the fix if you want to see:

    Download

    Also, if I may.. Link is supposed to have 3 walking frames, less friction, and pulls his sword back before and after attacking. You're also using the wrong frames for jumping. Aaaand you might want to make a 'base' or 'collision mask' for Link or he will get hung on ledges and stuff. Ok I'm leaving now..

    Thanks for the advice, I recently put in a collision sprite for link, but I didn't like the way link crouched before he jumped and landed in the original, also I made him a little faster and more maneuverable because it was just more fun to move around that way.

    Edit Edit:

    I downloaded your .cap and I couldn't figure out where you put the walking animation to play or link to stop moving when attacking or crouching.

  • Have you read the Platform School tutorial By deadeye ?

    It has a good section on animation event sorting.

    http://www.scirra.com/forum/viewtopic.php?f=8&t=2154

    Yes I have, unfortunately I don't think it would help out to reread it in this case.

  • > I deleted the animation and made it again but it didn't seem to do anything :/

    >

    Hi, i tried your cap, and the problem could be because you have 2 animations tied to the 'z' button.

    Why dont you just have the 'crouchattack' animation play everytime he crouches?

    Amended

    I actually meant the 'down arrow key'. The crouchattack animation does work for a split second, but having the down arrow key at the same time seems to over-ride it.

    I see what the problem is but I wanted link to be able to crouch to block things that are low, and be able to attack things that are low. The code should work considering I said the "crouching" animation should only play if the animation isn't currently "crouch attack". I think it's some kind of bug with construct.

  • I deleted the animation and made it again but it didn't seem to do anything :/

  • Sorry about that, this link should work.

    https://docs.google.com/leaf?id=0B9d5pq ... 2&hl=en_US

  • I'm making a Zelda II style game, but can't get Link to attack while crouching. I have an animation called "attacking" for attacking while standing up, and another called "crouchAttack" for attacking while crouching. Link has a private variable called "crouching" where 0=standing and 1=crouching, it turns to 1 when Z is held down.

    Download

  • I definitely think if a developer makes money off of something they made in construct they should have to pay, but I don't like the idea that users like me who just mess around with the program have to pay.