AesopWatt's Forum Posts

  • 4 posts
  • Arcade is shit, I have no idea why they keeping it here. It's disgraceful.

    Construct 2 performance is not bad, lazy people who thinks the software should do everything what they dream of with one button press says that kind of idiotic things.

    Construct 2 performance is bad if you don't know what you are doing and expects miracles to happen - by itself.

    Don't say I can't write if you don't even know how to use the pen.

    C2 is great and very flexible engine for probably every 2d game genre.

    You are talking about big games...like most new and ambitious people here, but did you take a few second to think what exactly "big game" means? What you expect from big games to be?

    I can easily suggest you to use Unity or UE but what for? To make big game? big games needs time, money and knowledge. Do you have them all to work on a big game in whatever engine you will choose?

    Yessir.

    Have a few people lined up and we were thinking of going for Unity 2D, but saw a glimpse of Construct 2.

    Knowledge? That needs to be acquired. Of course, I'm going to make a bunch of smaller games before I take on the big project to understand how the engine works.

    However, I rather mess with the engine I'd like to work with from the get go, so I don't waste time in another one!

    Time? Plenty dedicated to this! At least 8 hours a day.

    Money? We do have a pixel artist on our team (the rest will be handled by me and the rest).

    edit: Please tell me by the way that Construct can create games the same quality as the Stencyl arcade. If it couldn't.. that'd be upsetting! Though it should, but just incase, I'd like some reassurance.

  • This is exactly what's stopping me from buying Construct 2. I keep hearing about the performance being garbage, and as I plan to make a big game with Construct 2.. I'm rather worried!

    I was considering alternatives like Gamesalad, Stencyl, etc, but it seems to me that Construct 2 came out on top, seeing as it's also developing fast!

    (Though Stylus has a better arcade, why is that? I must admit, even though it looks like Construct 2 is better... the arcades really aren't convincing me! You should REALLY ask people to start uploading, err, better games to the arcade)

    Anyway, can Construct 2 keep up?

    If not, please do suggest what other software I could use.

  • Sadly don't see any that're similar to that except a platformer.

    So I suppose not?

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  • I'm currently deciding between engines such as GameSalad, Construct 2, and Unity Playmaker.

    I'm currently working on a game and would like it to play similar to "Titan Souls" ( ) in the style of movement, rolling, etc.

    My question is: is this possible, and how good can the AI be in Construct 2, seeing as this is pretty much going to be a Dark Souls in 2D, or play similar!

    edit: Also, how far can puzzle elements for games looking to do something similar to zelda be taken?

  • 4 posts