I'm currently deciding between engines such as GameSalad, Construct 2, and Unity Playmaker.
I'm currently working on a game and would like it to play similar to "Titan Souls" ( ) in the style of movement, rolling, etc.
My question is: is this possible, and how good can the AI be in Construct 2, seeing as this is pretty much going to be a Dark Souls in 2D, or play similar!
edit: Also, how far can puzzle elements for games looking to do something similar to zelda be taken?