Aeal5566's Forum Posts

  • The only reason I was looking in to making it is because I'm taking a c++ class and im kind of bored in it so I wanted to try some more in depth things so i figured i would make a plugin since i havent really contributed anything recently.

  • Aeal5566 wrote:Construct is a giant FSM. If this -> do this. Which is almost exactly what a FSM does.

    ... not exactly the same.

    I didn't say it was exactly the same but essentially that is what construct is and I even said that. read posts before you reply.

    What I think people are actually asking for here is a Boolean type value that is either on of off. Or triggers once and then never runs again.

    Nope, not at all.

    Again if you read the original post mipey gave examples of what he wanted.

    OnStart, OnStop, Walking, Standing

    OnStart, OnStop are triggers and he also gave the examples of StartofLayout start of game. The start and stop would trigger when there was a state change but essentially walking and standing are Boolean values that are either true or false, and when the value changed you would would call the trigger. and instead of just saying something like "nope not at all" actually contribute something to the topic, we know you can make a state machine in construct we were talking about what a plugin would look like for it.

    Now mipey

    can you answer some of my questions about how states are defined. Are they runtime edittime etc.

  • Why would hard coded FSMs even be necessary when there is an unlimited number of vars available to you to use to track states?

    And as an idea for those who cannot adapt the idea of an FSM to work in construct as is, you can always place all the different states in groups and activate/deactivate as necessary according to the number stored in a var.

    Why overcomplicate the simple? Streamlined happens to be a formula that works. I would hate for Contruct to turn into bloatware because of pointless requests like this...

    /my two cents

    its not hard coded FSM you would define your own states and turn those states on and off as you please. Construct is a giant FSM. If this -> do this. Which is almost exactly what a FSM does. What I think people are actually asking for here is a Boolean type value that is either on of off. Or triggers once and then never runs again. and it wouldnt be bloat because you have the choice to install the plugin if its made we dont force you to install plugins at knife point.

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  • Would there all the states be hard coded or would the user be able to define a new state and check if that state was on and off? And if the user can define a state would they define it via an action or in the edit time?

    For the behavior same thing would the user define states and if so how would they define the states?

  • Does the ship health ever drop below 0? because if not the event wont run. I would put a message box event in their to see where the event is failing....

  • check the RTS behavior it has way points and things like that you can make a fairly complex path movement using it if that is what you are looking for.

  • do you actually put anything in the sprite?

  • Anyways the else is an event saying if the condition above is not met then it will run the else event.

    Also, Else should be the only condition in the Else event.

    not true because you can make if/else statements if you add conditions to the elses and that is incredibly useful.

  • I dont remember when or where i can up with this nick. I used to use AealofDarkness on some sited then I started using abyssion5566 and I eventually combined the two into Aeal5566 and now I usually go by just Aeal....to bad we cant change nicks on here....

  • how are you setting the x and the y because if you are not setting them to something then you will get a bunch spawned on the same spot.

  • If something like this happens you should post a bug report to the tracker along with a cap demonstrating the problems. Threads like these usually go by the way side. so yeah post a bug report with a cap.

  • Yeah so there is a local gallery showcasing art games by my school. So we are having a contest for games to go into the gallery. This is my entry. Keep in mind it is an art game.

    http://gamejolt.com/freeware/games/other/purpose/1389/

  • Not a chance, no program would compile or function without all dependencies met. That I thought was common sense, not to be rude. But say part of the UI dependencies are missing and the program continues to compile.... All that would cause is the functions that are tied to that ceasing to work or work correctly if the program even executes.

    I said it cant compile without the ui libs. so your comment about my common sense is not appreciated. you should read my posts before you reply to them thank you.

  • Im pretty sure you cant get it to compile without the dependencies....

  • Which gamejolt compo are you talking about?