Aeal5566's Forum Posts

  • you could still use prerendered sprites,

    we use rendered sprites for our guy in our game... they look good but you still get that 3d look to it.

  • It most certainly is possible - I think there are some examples on the uploads forum somewhere.

    I've seen some threads but no caps. I dont know if I have the know how in construct to make a good movement system on my own.

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  • We are working on a solution to the jumping. The main problem is making the controls work with a new way of jumping. WE would like to have user defined controls but that is currently not an option with the platform movement built into construct. WE have toyed with the Idea of a custom movement engine but We are also tied by other projects that are more important ATM. We will fix the jumping but all in all in the final game i dont think it will make much difference. WE will probably make it so that when you tap the s button you will jump a little bit and then hold the s button to charge a jump to jump higher. The real question with that system is should we make it on release of the S button or when you press another button in conjunction with he Currently held button.

    Edit:

    What if the jump charged Automatically after you used it. and when you jumped it reset back to 0 and charged up again? The charge would be pretty quick Faster than the mana charge. that way you could jump when you wanted too but you still had to wait a while between jumping.

  • 3. modyfing sprites width and height as a part of bone movement

    What if you could put tweenign in for this in the movement. I could make for some really cool looking muscles and stuff.

  • For charged jumping, I think you should have the charge separate. It's important to be able to jump quickly at all times. Jumping when letting go of the key is the exact opposite of most games, it doesn't feel natural. Here's how I would do it:

    1. Make the default height for the smallest jump a little tiny bit higher, so jumping without charging has more usefulness.

    2. Make the character jump on pressing jump, not releasing it.

    3. Have a separate charge control. I recommend ducking. When ducking, your charge meter rises. If you stand up or move left/right, your charge meter goes back down to zero. If you charge up and press Jump while you're ducking, you get the boost to your jump.

    This sounds like a good alternative to have a quick jump button and a charging button. Ill see what I can do with it.

  • Im not sure but it might just be my file or my computer....

    http://www.mediafire.com/download.php?ndowzzmummm

  • MP3 from file did work, OOG from file did not work.

    WAV and WMA worked from files too.

  • It plays .WAV files from resources fine. Its just .MP3 and .OOG files that don't work.

  • instead of charging the jump, height of it should be controled via how long jump button is pressed.

    Its already setup that way.

    Mana should recharge fast no matter which lvl is the character. what you could do is make him lose mana slower with every lvl up. With this solution he will be able to fly further latar in game and player will avoid frustration of waiting for it to charge.

    You have a mana Pool you can make up to 10 platforms at the beginning. I dont know if you knew that, but he dosent loose mana in time based way. he has ten mp if you make a platform he loses one and he starts to recharge. I really don't see the need to make it recharge super fast when you have a pool to draw from, it makes you think and use the power wisely.

    If you want to keep mosue+kb controles, you should make jumping by pressing space, left mouse button for attack and left for platform appearing

    we have to keep the M+KB controls. Attack and jump have to be kept on the Keyboard. The mouse is going to be use for your powers. and Left what for creating the platforms?

  • What would you use it for?

    and this should really be under the Feature request board.

  • What are you trying to do exactly? Your are asking a whole bunch of seemingly random questions.

    If your looking to learn construct check out the Wiki and read about the objects that are documented and check there first before you make a post asking a simple question that could have been answered by a little effort on your part. Im not trying to be mean Im just trying to give you a little advice.

  • i like the atmosphere, the graphics and the character. The idea with the platforms is all right, but mana is recharging to long. But i hate the controles. They to clumsy.

    The mana recharging will get faster and faster as the game progresses and you grow in level.

    As for the controls what would you suggest we set them up as? This is one of the most important part of the games and we really want to get it right so please if you say something is wrong and have an idea on how to fix it/ make it better let us know.

  • No I was using play from resource...

  • Why dont MP3s dont work any more... Are they not supported by XAudio2.... If that is true then what is a good Audio format to use for my background music?

  • I just VS2008 from the dreamspark program.