Aeal5566's Forum Posts

  • What does it have in the layout. It might crash if it has anything other than a sprite atm cause I havent had time to make the mouse, text, and keyboard plugins. im also adding in code to take care of that.

  • Yeah I realize that but these dont really update all that often and ill make sure to have an installer that checks the current version so it will only run if you need it. I mean to show your friends and stuff while your working is a pain in the butt but once you have a final version it should hopefully work on the xbox so no installing needed, but I need to make sure that all the calls are supported by the xbox cause it does use reflection and im not sure how much of that is supported on Xbox.

  • Hey Ashley I have some questions about the file structure of the cap project. Im probably gonna have quite a few of them. First one is how do you tell if an object is global and there should only be one instance of the object? Specifically in the case of the keyboard and the mouse object.

    NVM: found it. There is a little node down in the bottom called global instances. It might actually be better to have this as an attribute in the XML node instead. Same thing with the types. so you can have the name and the type of plugin it is as an attribute.

  • Thats the redistributable so I dont think that would work they cut things out that im using. I think you need to install the full XNA framework. You also need the .net framework 4.0. here is the link for XNA 4.0 http://go.microsoft.com/fwlink/?LinkId=197288

    and for the .net Framework go here

    http://www.microsoft.com/downloads/en/d ... 86f32c0992

    this is based off of the Construct2 file format so Maybe Construct 2X or something like that?

  • Hey guys, so ive been away for a while havent done very much with construct, but I feel that it is time to put what I have been learning to use. I have spent quite a bit of time learning XNA so I figured i would try my hand at writing an XNA Runtime for construct. Now I dont really have a whole lot of time at the moment so this is just the product of about 6 hours worth of work during my spring break but it serves as a little proof of concept.

    As of right now the runtime will load your layout settings and sprites in the position the IDE has them. There is no support for events yet and there is only a sprite object at the moment.I really wont have to much time to really work on this until the summer roles around(im just on spring break so I had some time to spare) but I thought I would show you what Ive been working on. This way I can also catch bugs now and not later.

    how it works: Make sure you Have XNA 4.0 installed on your computer as well as .net 4.0. then Simply drop the ConstructX.exe and .dll as well as the plugin folder into the root folder of your cap project. As a note THIS ONLY WORKS WITH THE PROJECT FORMAT. Anyways test it out tell me about any bugs, ill probably put a tracker somewhere or else they will get lost.

    Here is the link with a test project included. http://dl.dropbox.com/u/646160/Construc ... se%202.zip

    you will also need the XNA framework redistributal found here http://www.microsoft.com/downloads/en/d ... 5c013c3b97

    and please dont bother me for features I really dont have time to do very much once I get back to school. BTW Ashley if you read this I really dont know what to call it but if you have a problem with the name let me know and Ill think of something new.

    Changes with release 2

    [CHANGE]The runtime should be compatible with the redistributals now instead of full installs of both the xna and .net frameworks

    [ADD] If the runtime crashes it should pop up with a message box displaying an error message.

    please test this out and let me know if you can get this working!

  • Wow I didn't think people used this at all. I don't even have the source code so I cant even rebuild this anymore. Ill look around for it when I get the chance but don't get your hopes up....

  • I say yes as long as you can easily try to cast a string to a number. Would numbers have different data types like floats doubles and ints as well? What about unsigned stuff?

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  • I like the overall idea of the model but before I go in and say Ill totally get the preorder 10 year one I would like to know more about how the 3rd party developer scene is going to work. I would love to make a XNA exporter for construct but are the tools in the indie package going to allow for that? How are the SDKs going to be licensed? Those are things that I would want to know before giving in my money.

  • I would like to see layouts in the near future, but mostly because then I could whip up a website in construct pretty easily....

  • Well part of the good thing about open source is that you allow other people to have access to the source so that they can apply patches and make it better, A lot like what Rojo has been doing. If you close source the exporter people wont be able to do that.

    Im not against going closed source but I think that you might be taking away valuable resources. There may be some way to open up the source for outside development and then they have the option to apply the patch for review. I think that would be an awesome way to go about it.

    So it would be kinda like you have a Dev pay option where you get the source code for the exporter that way you can change it and then they have the option to submit a patch for review and possible addition.

  • I tried your file in chrome. even if it is a bug you should always post bugs to the tracker if you want them fixed not on the forums

  • No I did try it. It works fine for me. if I click off and then double click it again it works fine.

  • have you tried just double clicking?

  • that actually makes sense. There is a canvas object that everything is being drawn on and in order to take input it has to have focus. when you click off of it it loses focus and wont respond to it. When you click on the canvas it regains focus. at least that is the way it should work.

  • AWESOME! cant wait to try it!