Hey guys, so ive been away for a while havent done very much with construct, but I feel that it is time to put what I have been learning to use. I have spent quite a bit of time learning XNA so I figured i would try my hand at writing an XNA Runtime for construct. Now I dont really have a whole lot of time at the moment so this is just the product of about 6 hours worth of work during my spring break but it serves as a little proof of concept.
As of right now the runtime will load your layout settings and sprites in the position the IDE has them. There is no support for events yet and there is only a sprite object at the moment.I really wont have to much time to really work on this until the summer roles around(im just on spring break so I had some time to spare) but I thought I would show you what Ive been working on. This way I can also catch bugs now and not later.
how it works: Make sure you Have XNA 4.0 installed on your computer as well as .net 4.0. then Simply drop the ConstructX.exe and .dll as well as the plugin folder into the root folder of your cap project. As a note THIS ONLY WORKS WITH THE PROJECT FORMAT. Anyways test it out tell me about any bugs, ill probably put a tracker somewhere or else they will get lost.
Here is the link with a test project included. http://dl.dropbox.com/u/646160/Construc ... se%202.zip
you will also need the XNA framework redistributal found here http://www.microsoft.com/downloads/en/d ... 5c013c3b97
and please dont bother me for features I really dont have time to do very much once I get back to school. BTW Ashley if you read this I really dont know what to call it but if you have a problem with the name let me know and Ill think of something new.
Changes with release 2
[CHANGE]The runtime should be compatible with the redistributals now instead of full installs of both the xna and .net frameworks
[ADD] If the runtime crashes it should pop up with a message box displaying an error message.
please test this out and let me know if you can get this working!