adrix89's Forum Posts

  • As an alternative to set layer angle(that doesn't work) we have a nice camera plugin

    Although you will have to create a custom movement for it to work,but this method you don't need large rotating sprites and can create your levels normally

  • If the set layer angle worked, you could do it with that and just align the player sprite(although gravity would have to be worked around)

    Unfortunately It doesn't seem to work

  • There are 2 reasons why Downscaling is bad

    First it can crawl or not run at all on some pc if there cards don't support textures larger then 1024

    which can happen on some sprites,also there is the problem of memory on the graphics card which is again limited

    In that wallpaper example it could probably crash if my graphics card didn't support 2048 textures and also the example takes whooping 16mb vram

    The second problem is the downscaling itself which you can lose allot of details and can look like crap

    For example if one runs 1028 768 a 1080p image could lose allot of details and produce allot of artifacts as opposed to a 720 which is closer in range and as thus better defined

  • It gets wavy after a while

  • Why would you make a HD game when you don't even have the display?

    Besides your going to lock out ALLOT of players at that resolution cause they can't run it(wheter because of the monitor or graphics card)

    You could use some zooms and whatnot but its going to be a pain to make it synchronized and smooth

    If you want the extra rez go in the 1280x720/800/1024 range

    It still is a bit high but you want the detail(right?)

    Also HD ratios are rare cases for something like pc and you can't compile for consoles either

  • http://schmidtpatrikandmaschine.dk/spricer/

    For those who cringe at even thinking about splicing spritesheets

    Edit:

    Some tips about the tool

    BEWARE OF TEXT

    BEWARE OF LINES

    for optimum results have the "transparent" background in a color that doesn't mix with the sprite with nothing in it(text,lines) except the sprites themselves

    There might be bugs when tracing png that have transparent backgrounds so sometimes it can fail and not trace at all,but most of the time the last row gets ignored(not sure if it happens in color background as i haven't seen sheets that fail in it)

    The trace are accurate but sometimes can be garbled up(but they export fine)

    You can run out memory so free some up first or if its big split them into smaller ones

    A 100MB memory footprint sprite will kill 2GB of ram

  • Maybe you've been hacked?

  • Style 2 if you pursue it I think would transform into a very original style

    While Style1 seems more of a generic cartoon fell to it, which is probably why I related to it more at first, as it has a bit of familiarity(and we all like familiar things)

    Both are great in there own way

    So my suggestion is flip a coin

  • I'm currently running the latest version0.9990

    I'm using the caps from

    The problem I have is that I can't replace player %1 with player 1 OR %1 with 1

    Also I noticed the replace command crashes on even fresh projects(although replace all seems to work)

  • http://www.syntensity.com/

    Some guys have taken the cube2 code and modify it to be a script and modding heaven using Google v8 java engine and other stuff

    So if some have a modding urge or a more general "I want a 3d game engine that does all of the stuff nowa!!" check it out

    All open source

    Now in current beta/alpha(not really sure) but the code-base is pretty stable

  • 10x the work cause your drawing hug graphics, plus a 320x240 game can be eating up 200mb of vram or more.

    Not sure what you mean

    But to clarify when I said downscaled I was referring to making multiple texture packages in external image manipulation programs that can be loaded depending on what you chose in the in game option and loaded at runtime

    This is mostly for static images that probably can be optimized(split into multiple power of 2 textures)

    I'm not fully sure for animation but in the worst case scenario you can do multiple exes with different resolutions

  • The best answer is not one resolution

    The best answer is all resolutions

    Modern games don't have the option to change quality and resolution for nothing now do they?

    So make the graphics on highest quality and then downscale

    Though positioning of sprites might be tricky but I think construct is able to make this fine adjustments

    The only real problem here would be aspect ratio but that doesn't have any workarounds to begin with and only on games that are non scrolling so you could either cut, make backgrounds with different aspect ratio AND perspective or you could even scroll it

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  • EDIT:OK more buggy then I thought it definitely isn't working as it should

  • It works, but it may not work right on non power of two images.

    Image manipulator crop still doesn't seem to work even on power 2 textures(show example if you think otherwise)

    Also can somebody show and example on how to paste a sprite to canvas

  • Is Image manipulator crop not working in 0.99.3?

    Can somebody give me an example if it works?(so I can see how it works)

    Edit:Also how do you paste an image into a canvas?