Adisma's Forum Posts

  • Gearworkdragon

    You can test by adding the effect "Sphere" to the layer of the map.

    Nevertheless, I never used this, but with some tests, I think you can make something ^^

  • I don't know if you can, I always make an apk to test.

    If official IAP doesn't work (but it's strange), you can try with cranberrygame phonegap IAP plugin (http://shatter-box.com/downloads/phonegap-admob/).

    It's pretty simple to use it, and it works for me <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • That's right.

    You can check it at each checkpoint (and not every tick to not waste memory). With previous example, if the user is touching "C", the variable string should be "ABC", if not, you can alert the user, or game over (or whatever)

  • This work if y1 and y2 are the same.

    Otherwise, it will be :

    x_middle = (x1+x2)/2

    y_middle = (y1+y2)/2

  • If you want to use physics, give the behavior physics to the ground too, and set the parameter immovable to true.

    It should do the trick.

  • If the user touch the screen all along the movement, the string will be correct. If the user get off the screen, the string will be reinitialised, then it wont be correct at the end.

    Example : your checkpoints are A B C D E F.

    Correct case : The user starts touching the screen, go through A (=> string = A), trhough B (=> string = AB)... through F => string = ABCDEF ==> correct

    Incorrect case : The user starts touching the screen, go through A (=> string = A), trhough B (=> string = AB), then dont touch the screen between B & C (==> string = ""), then touch again and go through C (=> string = C) ... through F ==> string = CDEF ==> incorrect

  • A sprite, pinned to the player.

    Then bullet, on collision with shield > reverse the angle

    on collision with player > subsctract health.

    Should work

  • Google is your friend : Chloë Moretz

  • You can use a string : each point has an ID, when touch is over the point, add the ID to the string.

    If the touch ends, reset the string to "".

    At each point check the sting is correct or not, should work

  • Do you use preload actions, and on recevied, only display it ?

    For me, it works fine (on Android).

    You'll find all infos here :https://www.scirra.com/manual/184/admob

  • Hello

    I used the cranberry game IAP plugin.

    No problem for installation or what, but in the game, when I want to buy an object, I get an error message (in french, so the english translation might not be exactly this):

    "The editor is not allowed to buy this item"

    Any idea where this comes from ? And how to solve it ?

    I put the licence key in construct 2 (something like 392 characters :O).. maybe it's this ??

    Many thanks

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  • Hello,

    do the phonegap plugins work when compiling with Intel XDK ?

    Is there any special step to do in Intel XDK ?

    Thanks !

  • ,

    thanks for all of this.

    I found it too, but still using the official plugins.

    In C2, just add the IAP plugin, export it to Cordova.

    And follow this : https://www.scirra.com/tutorials/1376/f ... iap-plugin

    <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hello

    can't you set a beta test period in google developper interface ?

    I think you can select allowed emails to download your application.

  • Hello,

    I just build an apk with intel XDK after an export from C2.

    I add the IAP object, but google dev ask me to add the billing authorization to be able to add in app products.

    Any idea on how to add this authorization ?

    Many thanks