adamlg's Forum Posts

    Thanks, what about for my personal copy?

    If we need to upgrade, we will email as you say.

    Genuinely looking for answers to the above question here.

    I was told to upgrade so I am enquiring about our upgrade options.

    "Customers who purchase Construct 2 on or after 1st February 2017 (the launch announcement date) will be eligible 100% discount on the first year subscription price for a license of the same type or lower (where Business is the highest and Personal is the lowest)."

    So we got ours after Feb 2017. Can we get the discount? We are also a school. How does this work?

    Asking anyone to outright state the future of technology is simply bad faith business - especially as we have no idea exactly what your project entails.

    The product is supported until next year, after which you're on your own. If your project is a simple 2D app that has minimal dependencies, it's probably going to be okay, barring some fundamental web architecture changing, which is often highlighted well in advance.

    Having used C2/3 for almost a (oh God) decade, the engine very rarely actually breaks - it's often specific feature on a specific platform - depending on what this is, you could refactor your project to work around it.

    I would say your best bet would be to port your project to C3 - there's a whole community of us that would be happy to help, and you've got roughly a year in which to do it.

    More information could help here - if it's a kiosk style bit of software, you could fairly easily simply lock the hardware to a specific browser and never update it - plenty of museums have done this with Flash based projects, and Director before that.

    Thanks for the input...

    We were developing it to be a SAAS for language schools, and heavily using it in our own school.

    I wasn't asking to predict the future. I asked "Do many compatibility issues come up?" He vaguely answered my question. It seems we have to make a very big decision now.

    My team and I all purchased c2. We came over from unity two years ago. Turns out it was my error for misunderstanding the meaning of "updates for life". Silly me. How could I have missed that! Haha. Of course that means "Two more years, then you're on your own."

    Ah well. This is business as usual I suppose.

    We only use two 3rd party plugins. They are not available for c3.

    MPSyncFunction

    MPWrap

    I wonder if we could pay someone to convert them over?

    We heavily rely on these for most of our work...

    Again, not what I asked, but thanks for even more reasoning behind your lifetime support ending.

    I will ask one more time?

    Do many compatibility issues come up? We only export to Chrome. I have looked through the updates, and mostly find issues for mobile etc...

    I am asking this, because we are weighing up our options.

    Different options take different amounts of time...

    Do we go through two years worth of code, and try to change it for c3? (untold hassles ahead)

    Do we re code EVERYTHING in c3?

    Or move to a different platform?

    An entire school relies on this software, our whole life depends on it.

    No software is supported forever. C2 is coming up to 10 years old. Retirement and replacement by a newer version is a normal thing that happens in the software industry, pretty much no matter what software you use. We've been phasing out C2 slowly and making announcements along the way to give everyone plenty of time to upgrade.

    You said all that, without answering my question or helping with my concerns about my system coming crashing down when you stop support.

    How often do you come across a critical thing that for example, java or google changed, that would break c2 games?

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    scirra.com/construct2/releases/r279

    It was retired in July, and there's already a release for a bug fix.

    That should be some indication.

    I would worry more about Java screwing things up.

    They are stopping support July 2021, nearly another year...

    When I purchased C2, I chose it over c3 after I read this:

    "Unlock ALL Construct 2 features

    Unlock your full creative potential with a full Construct 2 license.

    Best of all it's a one-off payment, all updates to the Construct 2 Editor are free for life! And we don't require revenue share from your hard work."

    I have spent two years developing my school's software, with this in mind, that I will safely do so, "for life".

    So is the sunsetting of c2, also sunsetting my school software? I have spent thousands of hours and piles of cash on this project...

    I can't upgrade to c3, because a couple of plugins I use are not available in c3 (multiplayer function etc)

    I am worried, and was misguided by this: "all updates to the Construct 2 Editor are free for life!"

    Mostly worried in case of browser changes / updates, that might break my browser based system I built using c2...

    Please understand, I am genuinely worried for my business (My entire homework / exam system is built using c2)

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  • Hi,

    I am really loving Gigatron's effects. Unfortunatly, they don't work in Chrome for me. However, the online demos he posted work in Chrome.

    I get this in the console:

    Uncaught Error: error compiling fragment shader: ERROR: 0:4: '

    ' : extension directive must occur before any non-preprocessor tokens in ESSL1

    WARNING: 0:4: 'GL_OES_standard_derivatives' : extension is not supported

    WARNING: 0:11: '=' : global variable initializers should be constant expressions (uniforms and globals are allowed in global initializers for legacy compatibility)

    WARNING: 0:14: '=' : global variable initializers should be constant expressions (uniforms and globals are allowed in global initializers for legacy compatibility)

    Any ideas please?

    Thanks :)

  • Thanks. As I explained in my last post, I figured it out in the end. I was worried because it was working using the local host before, with images from Photobucket, my server etc. The reason I thought it might had been a bug is that it Suddenly stopped working on both local host and server.

    Anyway, sorted the server out. Shame it won't work on the local host as adds lots to dev time.

  • Okay, all solved.

    I was using

    "http://website.com/folder/images/picture.png"

    Because the images are on my server..

    Instead, I tried:

    "/folder/images/picture.png"

    And it works now.

  • 1) This used to work with the local host. But now it doesn't.

    2) I have tried with many different sources of image.

    3) I have tried with 2 different website hosts (my old host used to work with this but now it doesn't)

    4) I have asked a couple of friends to try with their local machine and host. It doesn't work.

    5) I also tried with c3 and it doesn't work.

    6) The user The Mnk who kindly tried this out also had the same problem.

  • Thanks Newt!

    So would this be something that could be updated in Construct by the developers?