acousticputty's Forum Posts

  • 11 posts
  • Thanks so much I already had the 'destroy on layout' behavior set, but I was a dummy and the sprite was inside the layout on the start of the game. I moved it outside of the layout and it stopped happening. Thanks for taking time to answer my dumb question and help.

    Also, your idea of using a separate layout for sprites is right on. I'm in the process learning Construct, and in that, I am learning how to keep things better organized and your suggestion is perfect for that.

  • Hello

    I have code "sprite 1 on collision with sprite 2 (system) create object sprite 3". This is the only code that concerns creating the object "sprite 3", but instead of simply creating the object on collision, Construct 3 creates the object on start of layout and then also on collision. I can find no way of fixing this as I have checked and rechecked code and nothing is telling the object to create on start of layout.

    Thanks for any help.

  • I wanted to add one more thing, Your idea about using frames in the background to measure distance is brilliant!

  • Thank you for your response I don't exactly comprehend how to use your idea to create my game yet, but it does get some creative juices flowing for me. I am dedicated to this project...it's my full-time endeavor. So, I am yet green, but learning fast. I'm grateful for all the responses and for the vibrant support community here.

    I didn't know that background images could be arranged in frames. Assuming that I understand, this would make a basic animation...so the background can be animated? This creates some interesting possibilities indeed! I have been definitely putting a lot of thought into background scenery, and your idea will likely help with that. However, although I believe I understand what you mean about scenery, I don't understand how this would correlate with the objects in my game that the squirrel will run and jump on. I can't think of how she could 'jump' through scenery, as there will have to be platforms for the jumping. These platforms will have to be images in order to be navigable by the Player, and therefore there will need to be a long layout comprised of these objects in order to effect game-play. If I'm not understanding something critical, please let me know.

    It does seem here that an array would work, like VictoryRice suggested, where I could use numerical values in an array to (somehow) present the objects in a certain order and in a certain space. I'm working on understanding that right now, mainly by watching Jerementor's tuturials on logic, which I HIGHLY recommend to anyone learning.

    Thanks again. Sorry for the long post, but feel free to get back to me if you wish to clarify your idea more so that I can understand it at my level.

  • Thank you I tried the first suggestion and it worked perfectly. Your solution sounds like it would save system resources, but arrays and JSON is something that I haven't gotten to and don't yet understand. From the best of my understanding, a randomly generated level wouldn't work for the game that I dream of. As bad of an idea as it may sound on the surface, I'm going to start designing a large game without yet understanding these things, but I'll catalog your solution in the back of my mind for later.

    I'm working through tutorials, but it won't stick for me unless I start actually making the game, so I will get to these things in time. Thanks again.

  • Thanks so much!

  • I'm pretty green when it comes to designing games, so I'm sure that some of the things that I say here will be kind of stupid, but I'm trying to design a map (outside of Construct) for a game that I wish to create which is what would be a 1/2 mile track in the real world. This game is of a squirrel running and jumping through trees. Squirrels run at burst speeds at 12 mph, and so I decided my squirrel would run an average of 6 miles an hour, deciding that my track needed to be a 1/2 mile long for 5 minutes of game play.

    I did a little math, finding that at 1080p on a 14 inch screen, a half mile track would be 7.2 million pixels long on a layout. I must say here that I don't really understand how to equate all of this at all. Anyway, I opened a project and set the layout size to 1080 x 7.2 million, and the layout came back sized 1082 x 1 million. So, I assume that Construct limits the layout width to 1 million pixels. Assuming this is true, how could I ever make such a track, which is essential to my game? Secondly, can a such a game be designed without crashing a computer? This game will be designed for computers, not mobile. It seems that for any sort of linear racing game, a track would need to be very long, so I feel that this shouldn't be a big deal, but my stumbling research appears to say otherwise.

    Thanks.

  • I apologize for posting a question and then immediately finding the answer myself. However, I'll post this in case anyone else has problems with this. I used a limited revolute joint and joined at the image point. I had tried this before, but I think it didn't work because I'm not used to Construct's different angle system.

  • Hello. I'm trying to use a joint...seems like it will be a revolute joint...to join a tree branch to a tree trunk and make the branch 'spring' when the player drops on it, much as a small tree limb would spring when a squirrel jumps on it in nature. This effect would work much like a diving board.

    I have searched the manual, forums, Google, and YouTube, yet I cannot find out how to do this. It seems that I will 'set object's position to another object' and then create a joint, but I have experimented with this in Construct 3 and cannot figure it out.

    Thanks.

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  • Your English is fine for me. Your answer was perfect. All I needed was the 'compare X' event. Thanks so much!

  • I'm very new to Construct, and this is my first post. I have researched this question a lot, and I'm 100% stuck. I want my sprite to flip, right to left and left to right, so that the front of the sprite is always facing the mouse...just left and right, not up and down. I found this expression (If Mouse.X < Player.x Then Mirror), which I understand in code, but I cannot figure out how to input this into Construct 3. I have tried a system event, a mouse event, and an event on the sprite, but cannot make it work. I did successfully set the angle of the sprite to the mouse position, but the sprite rotates instead of flipping. Thanks for any help.

  • 11 posts