abho's Forum Posts

  • I have a array linked to my tilemap.

    I want to generate multiple islands topdown that have enough space for the player to survive on before going to another island (building bases, etc)

    A lot of survival games use a world seed. Will this help me?

  • There is a for each instance thing, it's a system loop. Make a variable and add 1 to it every time.

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  • I'm making a world generation system with an array linked to a tilemap.

    On initiation, there's all of these empty holes that really annoy me. How do I identify these gaps in an array?

    gph.is/2zGV3p7

  • No, this is really inconvient and doesn't feel right.

  • This works, but it causes massive fps drops.

    I want to make it so that it only triggers once when your cursor is hovering over a different tile on a tilemap.

  • Yep, but I don't really want to do it the way the capx does it. I just want to know what's wrong with my code.

  • I have an array system linked to a tile map. I want to apply a different tile because of borders and stuff. What do I change about this to make it work?

    (i'm using "repeat array" thing)

  • By string, I mean a physical piece of string hanging from a ceiling that a player could grab on to and swing around with

    How do I do this?

  • I know how to zoom in using layout and layer scale, but in retro style games, when I zoom in with decimal numbers, it messes up the scaling and the pixels go weird! Any solutions / tips?

  • imgur.com/a/9wZ9WXK

    Nothing happens, but I know there's some values with 1 in them.

  • I made a level editor for a game. It consists of a bunch of different arrays that store values about the level. Here's a screenshot

    imgur.com/a/siGinkG

    each array adjusts its size depending on the amount of game objects.

    I want to make a campaign mode to my game that is made of levels, so how do I store values from all these arrays into base game levels?

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  • Basically, let's say the number was 67.

    I want to find out how to get this number to become a multiple of 10.

    Therefor, 67 would become 70 because it is closest to 70.

    This is just an example, I really want it so that the number is always a multiple of 4.