abho's Forum Posts

  • It works now, I understand how this works. Thanks!

  • This just returns value 1. "where opacity = 100" means a condition?

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  • I want to constantly set a value to the number of objects that have an opacity of 100

  • This helps, thank you!

  • But how do I use this in an expression?

  • imgur.com/juXgwHH

    I want to do angle(objPlayer.x, objPlayer.y, objPlayer.x, objPlayer.y)

    So the underlined part is the first player who collided into the other, and not underlined is the victim.

    What is the best way to choose instances mid event?

  • I have a big layout with hundreds of objects that move. I want them to only load when the player gets near them. How can I do this?

    Alternatively, will it still affect performance if I just disable the object's ability to move when they are out of vision?

  • I have an animated sprite which I want to overlay over only a specific tilemap (it will only show what is overlapping the tilemap) and no other objects/tms

    Is this possible and how?

  • I have a level editor which can create levels to download as a JSON file. Is it possible to let players upload their levels online so others can play them?

  • The pin idea works for me, thank you!

  • I want a sprite to move in a circular pattern by only using bullet and rotate behaviors. How can I calculate the amount of rotate speed and bullet speed needed to create a perfect circle movement of any size?

    Alternatively, are there any plugins that can help me?

  • I have an array that is iterated as a tilemap. I want to generate worlds (different islands and stuff) using seeds, how do I do this?

  • I don't want the animations to loop, but I got a different idea. Thank you for helping!

  • The trigger once on a different event doesn't work, though

  • I have a game that will have different entities interact on sight of the player. When I have one instance of the object in a level, it works fine, but with 2 or more they don't work as intended.

    This is the functionality:

    When the entity sees you, it opens up and fires.

    When there's more then one of the rocket, sometimes the rockets won't retract once they can't see the player, or they won't open up at all when seeing the player.

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