abhilash2863's Forum Posts

  • I voted blue, but still like Arima said something closer to the shade of blue in the 'We want OGG' banner would look better.

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  • Nice interview, will visit that site frequently from now on. Keep up the good work!

    : Played Arvoesine, great game! It deserves more than 2 stars :)

  • It's better to tell the truth to users rather than deceive them into thinking that construct can make 3d games.

    Also, is it just me or that promo actually looks like a demotivational poster? :P

  • You should be logged in your gmail account to access that page.

  • Asking something like this on public forums is not right. Who are we to question his choice? And if you are really interested then just contact him personally.

  • I too prefer Paint.Net, it's easy to use and sufficient for my needs. I tried GIMP too, but couldn't figure out a thing and the floating windows just confused me more. Removed it after sometime, a bit too complicated in my opinion.

  • It worked, thanks for clarifying!

    An action keeps executing if the condition is true <-- Need to mug this up.

  • Thanks that works great!

    But I have a doubt though -

    To my knowledge, the INI 'get string item' takes string values for both the parameters but in your example the event is -

    INI.ItemString(global('dialog'), "1")

    the 'dialog' is an integer variable.

    And also does anyone know why my method doesn't work.

    Again, thanks for your help. :)

  • I have some problems with the INI and text object. It's pretty hard to explain, but I'll try my best to do it-

    I was trying to build a dialog system for my game. The system was simple, all the dialogs are stored in an INI file, the cap has an global variable. When you left click, the global variable's value increases by 1 and there's an event for each specifc value which loads the corresponding dialog text from INI and writes it in the text object. For eg-

    If global('dialog') value is 0 then load the item "diag1" from the INI.

    ---[RIGHT CLICK], global('dialog') increases to 1.

    If global('dialog') value is 1 then load the item "diag2" from the INI.

    and so on.

    The problem here is that the event works for every other value except the one it's currently checking.

    Here's a cap -

    http://dl.dropbox.com/u/5811650/Repulsion/inierror.rar

    The expected text that you should see when you preview should be - "CHECK DIALOG", but instead you get a blank text object.But if you left click to increase the value of 'dialog' from 0 to 1, then the text appears.

    Some other things to note-

    • this only happens with the 'write text' action. The 'set text' action works fine.
    • if you change the initial value of 'dialog' variable in the editor, then run the preview, then too it doesn't work(which happens as expected)

    Any idea whats causing this? :/

  • There'll be a free version too which will have most of the features of the full version but they'll be delayed, so you shouldn't be worrying much because even if you can't afford it, the free version will always be there. :)

  • Tom: oops....sorry Tom, never saw your reply.

    Well, to be honest I don't know much since I've never bought anything online, most of the games and software I buy are from retail(CD/DVD).

    But still, if you have more options for people they'll be more willing to buy C2.

  • store.steampowered.com/app/48000

    So...Did anyone try it? I just finished the demo, probably one of the best games I've ever played apart from Portal 1,2.

  • Try blogger, wordpress or blog.com. These seem really professional.

  • Even though the tutorial Aritz mentioned advises that you shouldn't use MS Paint, I think it's great for beginners. I mostly use it along with Paint.NET.

  • Thanks for the feedback guys, it's really appreciated. :)

    Difficulty- The main game will start with some simplier levels so that players can get comfortable with the controls.

    Controls- They need some tweaking, probably a bit more senstive. And change the braking system so it's limited.

    Graphics- Since everybody looks satisfied, I'll keep them.

    Resolution- Will add an option for changing the resolution.

    Well I forgot to mention that the concept of collecting coins was just added for the feedback. It wasn't a part of the main game. Maybe I'll try to add it in the game.

    Again guys, thanks for your effort.