a678182f's Forum Posts

  • Sorry. Nevermind this question.

    Sprite font is exactly what I needed and super easy to use..

    I wish I'd known about this before.

    I need to retype all the text in my game now.

    Ah well.

  • So, If I wanted to have npcs with speech bubbles and text that is contained visually inside those speech bubbles... Is the only way to do that, using sprite fonts. I've been trying to find a solution to this for a while. Text objects are just so unpredictable as to where they appear on the screen or how big they'll be on different computers.

    I've never tried sprite fonts. Reading about it makes it look quite complex.

  • Update...

    This only seems to happen when I test with nw.js.

    If I do a full export of the game, the music seems to work fine.

  • ok thanks

    I'll try that

  • Just curious if anyone who has downloaded the newest version of Construct is noticing music delayed at the starts of layouts.

    I just upgraded today from version 200 to 206, and when I test with nw.js I often get a delay on the music that I didn't get in version 200.

    I know someone is going to respond asking for a capx file, but I really can't post my project online yet.

    I just wanted to see if anyone else has experienced this with the new upgrade.

    Thanks

  • Cool. Thanks.

  • I had a question related to this...

    choose (3,6) chooses randomly 3 or 6

    what if I want it to pick 3, then 6, then 3 then 6, etc...

    Is there a simple expression solution for that?

  • In case this helps anyone, I did find a solution to this issue.

    If you select the object in the layout where the size is set the way you want it...

    then COPY those size values...

    then switch to a layout or event sheet where there is no instance of that object loaded...

    then click the object in the projects bar...

    it should show no numbers in the size attribute if the size varies throughout the project...

    then PASTE the size values you want in there...

    now it should have the proper size values throughout the entire project

    for some reason I had to paste and hit enter a few times for it to take...

    but I think that's only because the program was taking some time to think...

    since there were about 80 instances of the object to apply that size too

    hope that helps

    I still don't know how to determine exactly which instance of an object it chooses when you spawn an object with an event... but this is at least a way to deal with the issue

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  • Good suggestions. Thanks.

    I'm doing some clean up work now, to try and make sure original objects are all in a "dump" sort of layout.

  • If you have a lot of layouts, and the same objects copied throughout many of them, it can be very difficult to figure out where your original object is located. I have an object that spawns through an event but it isn't spawning at the scale I want it to, because I don't know which layout has the original source object's scale.

    Does that makes sense?

    Anyone know how to find that, or also how to set a default object size on something, that would then change on all the instances of that object?

  • This may have been suggested already.

    It would be great to be able to drag and reorder event sheets like you can with layouts.

    It would just be a nice way to help with organizing, especially if you are working with a lot of layouts and event sheets.

  • I have one more question related to the save game state.

    Is there a way to delete the save that's in the game before exporting, so that the player doesn't hit continue and end up starting on the last level I was playing in the testing phase?

    I did a test nodewebkit export, and noticed this.

    I didn't know where the save file was kept.

    Thanks

  • Cooldowns, bullet direction left and right mirroring, and z-orders all seem to get weird when I load a saved game. All these things work perfectly fine when playing through the game from the beginning.

    I've researched a ton today, and figured out its most likely because the save state doesn't save everything. There are a lot of things that don't get saved, and I have some things working with the system---every tick event... for cooldowns, and a lot of the things that don't work when loading a save, are things that are linked to those cooldowns.

    But, like I said, they work fine otherwise. Its just when I load a saved game.

    I don't really know how to fix it, though.

    It would be really great if someone had an idea of how to solve this issue.

    I suppose I could just finish my game and have it be old school, no saving, one time play-through, but I'd rather not do that.

    Help please

  • Is anyone else having an issue with save games?

    Everything works fine with loading and saving.

    I'm currently autosaving the game at the start of each new level/layout,

    and that's working fine.

    But when I load the saved game later, the Z Orders are all mixed up on the loaded level/layout,

    so things that should be in front are now hidden behind objects.

    I was curious if anyone has experienced this and maybe had tips on how to fix it.

    I tried searching for answers, but it seems too specific... I couldn't find anything.

    Thanks

  • I'm glad to hear its not just me. My game was running great yesterday, and then today with the update, node webkit ran super jittery.

    I reverted back to the old version 186.2... the last version that has the bundled nodewebkit... and it seems to work fine again.

    I'll just wait to update until the issue is fixed.