a678182f's Forum Posts

  • I thought setting a condition like...

    only do the spawn actions when the object is not on the screen would be a clever way of simplifying this...

    but it doesn't seem to work... things still spawn as the layout starts when using every x seconds... even with this condition applied

    the problem I was trying to avoid was enemies spawning right next to the player as soon as the layout starts

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  • ok

    yeah... I was realizing you can't combine "at start of layout" and "every x seconds"

    thanks again

    I'll try that then

  • Oh I see. Yes. I'm using things, like... Spawn object every X seconds

    and sometimes you'll go to level 2... and the spawns will happen too early

    I'll try adding the "on start of layout" event to these parts

    thank you

  • I've been having this issue as well.

    One button... three presses of the button... that creates three different consecutive punch animations in a row.

    Seems like a simple thing, but I can't figure out how to do it.

    I tried a toggle system... and that sort of worked... but that only showed single frames... not animations.

    Any advice about how to build that, would be really great.

    I haven't been able to find any tutorials relating to this online.

    Even that amazing street fighter tutorial doesn't have combos.

    Each button does only one thing.

  • When I test a layout by itself, everything in the layout seems to work as expected, but when I test the whole project, layouts seem to do strange things.

    Is there a reason layouts behave differently when testing the whole project and moving and transitioning through the different layouts, as opposed to testing just the layout on its own?

  • I've run across a very strange thing with the paint bucket tool in the sprite editor.

    On my portable cintiq PC it used to allow me to fill in the color, but one day it just stopped working.

    I'm sure I accidentally changed a setting or something, but I can't figure it out.

    I've tried the same capx files on other PCs and the paint bucket tool seems to work fine.

    It has something to do with my Cintiq, but I haven't been able to figure it out.

    This is totally work aroundable. Its just a bit of a hassle, and I was curious if anyone had any advice.

    I've already tried uninstalling and reinstalling.

    Thanks.

  • thank you

    that makes sense

    I'll do something like that then

  • The xbox for windows controller is working, but there's a strange behavior when I test.

    The analog stick won't move the character until I press a button (like X).

    Its like the game doesn't know the controller is there until I press a button,

    but the analog stick directions don't count as buttons.

    Has anyone else experienced something like this?

    Is there a fix for it?

    Thanks.